Tetris由來 - 俄羅斯方塊

Donna avatar
By Donna
at 2012-08-24T17:26

Table of Contents

http://tinyurl.com/8wguvh3
GAME DESIGN THEORY & PRACTICE
SECOND EDITION
BY Richard Rouse III

p.149

It has been reported that Pajitnov, in creating Tetris, originally considered
using pieces consisting of five squares combined into twelve unique pieces.
Indeed, the pentomino game from which Pajitnov drew his inspiration used twelve
five-square pieces. Pajitnov soon realized that this was too many different
pieces to have to manipulate in Tetris's high-pressure setting, where players
have a limited amount of time to find a perfect fit for a given piece.
Certainly a game using five-square pieces could have been challenging in its
own way, and perhaps a slower falling speed and larger play-field could have
compensated for the added complexity of the larger pieces. But would it have
been Tetris? No. Would it have been as fun and addictive as Tetris? Proably
not. At some point a complexity level begins to stifle the core nature of a
game and confuses players instead of challenging them. Using five insead of
four squares ruined the simplicity Pajitnov was striving for, and as a result
he reduced the number of squares a piece could have. Similarly, if he had used
only three squares, the game would have been too simple. It would appear Tetris
expertly follows the adage that everything should be as simple as possible but
no simpler.

根據報導 Pajitnov 在創造俄羅斯方塊的時候,原本想使用的是五個方塊所組成的十二個
互異的形狀。的確,引發 Pajitnov 靈感的五連方塊遊戲,是使用十二片五方格的拼塊。
Pajitnov 很快就發現,若限制玩家在一段時間內將特定拼塊放置在最適當的地方,這樣的
形狀數量太多。當然,若使用五連方塊會變得很有挑戰性,並且較緩的掉落速度以及較寬
的盤面可以彌補形狀太複雜的缺陷。但這樣還會是俄羅斯方塊嗎?不。這會跟俄羅斯方塊
一樣有趣且吸引人嗎?可能不會。複雜性太過只會扼殺遊戲的精髓,並使玩家感到困擾,
而不會想挑戰它。以五個方塊取代四個,將破壞 Pajitnov 所追求的單純性。同樣的,假
若他只使用三個,遊戲就會變得太簡單了。(後略)

There are actually thirteen unique combinations of five squares possible, where
each square shares a side with another square. So it would appear that the
original pentomino game, with its twelve bolcks, did not use a complete set of
pieces. I have never tried pentomino, so I have no idea how much fun that
puzzle may be. Part of what makes Tetris so elegant is the completeness of its
pieces. Every possible permutation of four squares with squares sharing sides
is used in the game. Remove any one of the pieces from Tetris and the game's
balance would suffer. When playing, players will find themselves presented with
situations that cry out for certain pieces. Certain arrangements of the blocks
on the bottom of the screen leave holes that can only be perfecly filled by a
specific Tetris piece. Part of what leds Teris its balance is the fact that
Pajitnov was wise enough to include each piece possible, thus providing a piece
for every type of gap. The natural completness and symmetry of the pieces
available to players in Tetris is a crucial component of its balace.

帕索強調,五連方塊真的只有十二個,不曉得作者為何要說十三個...

後面懶得翻了...

不曉得這部分是不是板主大大想要知道的部分?

--
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上B愛解謎 睡著還惦記 解完好開心 卡解傷腦筋 歡迎你一起來玩ψmaplemiracle

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All Comments

Bennie avatar
By Bennie
at 2012-08-27T12:10
帕索!!!朝聖之
Rachel avatar
By Rachel
at 2012-08-30T06:54
推認真
Irma avatar
By Irma
at 2012-09-02T01:39
原來認識我的人好多...orz
Emily avatar
By Emily
at 2012-09-04T20:23
居然還有書XD 不過感覺跟作品還有創造者的關係雷同
Agatha avatar
By Agatha
at 2012-09-07T15:07
過程中隨時都是靈感啊
Regina avatar
By Regina
at 2012-09-10T09:51
(^ ^)
Hedda avatar
By Hedda
at 2012-09-13T04:35
平生不識帕索 便玩遊戲也枉然XD
Annie avatar
By Annie
at 2012-09-15T23:20
這篇跟上篇推文 我之後讀完編進精華區wiki翻譯
Heather avatar
By Heather
at 2012-09-18T18:04
我不認識...我枉然了...
Oscar avatar
By Oscar
at 2012-09-21T12:48
XDD
Catherine avatar
By Catherine
at 2012-09-24T07:32
不認識比較自然啦...像我都想不到為何Rentch大會...
Tom avatar
By Tom
at 2012-09-27T02:16
認識我....難道他是本板的潛水夫嗎?
Linda avatar
By Linda
at 2012-09-29T21:00
我有問過quarto的問題 也玩過有無的題目XD
Anonymous avatar
By Anonymous
at 2012-10-02T15:45
http://tinyurl.com/8cyknn2

關於t-spin的程式判定

Ivy avatar
By Ivy
at 2012-08-24T13:30
剛剛去看了一下T-spin的判定 http://tetris.wikia.com/wiki/T-Spin 許多SRS系統下的判定條件 下列三個條件皆為true的時候判定T-spin: 方塊lock 的時候 1. 方塊必須是T 2.方塊最後一個動作必須是旋轉 3.四個角落其中任三個角落要有block ...

NullpoMino的異常?

Catherine avatar
By Catherine
at 2012-08-22T18:16
問題所在平台: NullpoMino 說明: 有時打一打放著一陣子,回來後落下速度變超快 重開重灌也無法解決,我有動到哪裡嗎?該怎麼做? 感謝! - ...

活動區域

Anthony avatar
By Anthony
at 2012-08-21T18:20
Playfield 活動區域 and#34;指的是動作發生的地方and#34; 此定義來自Tetris for NES遊戲的使用說明 通常由左右兩邊的柵欄,又稱井(well,早期遊戲們常用此說法)或模子 (matrix,近期由Tetris官方品牌出產之遊戲使用此說法)所圍出的區域, 最外圍之框架又稱T ...

俄羅斯方塊共通法則

Edith avatar
By Edith
at 2012-08-20T14:45
Tetris Guideline 在2001年時,官方擁有Tetris版權之機構The Tetris Company,或簡稱TTC 制定了一套指導原則,來統一往後之tetris遊戲,使各家出版的遊戲都能 有類似的法則,此舉大大有利於推廣。 制定項目可分為and#34;必須項and#34;跟and#34 ...

TOJ 跟TOP的AI

Thomas avatar
By Thomas
at 2012-08-20T11:36
這是TOJ的...吧,比較慢。 http://www.youtube.com/watch?v=KyntyEPM918 這是TOP我跟電腦打的 http://zh-tw.twitch.tv/iljain/b/329245716 - ...