Mednafen 0.9.25-WIP - 模擬器

By Caitlin
at 2012-10-10T20:14
at 2012-10-10T20:14
Table of Contents
http://forum.fobby.net/index.php?t=msg&th=806&start=0&
Note that some PS1 Square games (particularly "Chrono Cross", and "Final
Fantasy 9") that were partially broken in 0.9.24-WIP in battle scenes are
even more broken in this release due to GPU timing changes.
If you're on Linux or Windows, and are using physical joysticks/gamepads,
you'll probably want to remap them due to the underlying joystick API usage
changes; there is some backwards-compatibility with joystick input mappings
from 0.9.24-WIP and earlier, but it is not perfect, and this
backwards-compatibility may be removed in the future.
Especially notable end-user-visible changes with this release:
‧Added native joystick code targeting DirectInput(5.0) and XInput on MS
Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on
Windows and Linux.
‧Fixed a longstanding bug that caused input configuration data to be lost if
you changed the device on a port with CTRL+SHIFT+[n] after configuring input
without an emulator exit in-between.
‧Added kludgey support for physical joystick analog buttons; see the
ChangeLog or documentation in regards to the "F3" key.
‧PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star
Ixiom".
‧Added PS1 DualShock emulation, with rumble and analog mode toggle
button(rumble supported on Linux and with MS XInput on Windows).
‧Added PS1 neGcon emulation.
‧Added PS1 GunCon emulation.
‧Added PS1 Konami Justifier emulation.
The following settings have been added:
‧input.joystick.global_focus
‧osd.alpha_blend
‧snes.correct_aspect
‧psx.input.port*.gun_chairs
‧psx.input.analog_mode_ct
The following settings have been renamed:
‧autofirefreq -> input.autofirefreq
‧analogthreshold -> input.joystick.axis_threshold
‧ckdelay -> input.ckdelay
--
Note that some PS1 Square games (particularly "Chrono Cross", and "Final
Fantasy 9") that were partially broken in 0.9.24-WIP in battle scenes are
even more broken in this release due to GPU timing changes.
If you're on Linux or Windows, and are using physical joysticks/gamepads,
you'll probably want to remap them due to the underlying joystick API usage
changes; there is some backwards-compatibility with joystick input mappings
from 0.9.24-WIP and earlier, but it is not perfect, and this
backwards-compatibility may be removed in the future.
Especially notable end-user-visible changes with this release:
‧Added native joystick code targeting DirectInput(5.0) and XInput on MS
Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on
Windows and Linux.
‧Fixed a longstanding bug that caused input configuration data to be lost if
you changed the device on a port with CTRL+SHIFT+[n] after configuring input
without an emulator exit in-between.
‧Added kludgey support for physical joystick analog buttons; see the
ChangeLog or documentation in regards to the "F3" key.
‧PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star
Ixiom".
‧Added PS1 DualShock emulation, with rumble and analog mode toggle
button(rumble supported on Linux and with MS XInput on Windows).
‧Added PS1 neGcon emulation.
‧Added PS1 GunCon emulation.
‧Added PS1 Konami Justifier emulation.
The following settings have been added:
‧input.joystick.global_focus
‧osd.alpha_blend
‧snes.correct_aspect
‧psx.input.port*.gun_chairs
‧psx.input.analog_mode_ct
The following settings have been renamed:
‧autofirefreq -> input.autofirefreq
‧analogthreshold -> input.joystick.axis_threshold
‧ckdelay -> input.ckdelay
--
Tags:
模擬器
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