宮本茂訪談再一則 - 任天堂

Megan avatar
By Megan
at 2007-07-31T00:15

Table of Contents

※ 引述《stormyuan (stormy)》之銘言:
: Q: Did you look at and enjoy the Electronic Arts Wii games?
: A: I haven’t sent that yet.
: Q:你看過和玩過EA的Wii遊戲嗎?
: A:我沒有看過
: Q: What was interesting to me is that they had about four or so original Wii
: games. They were original and creative. I expected more of that from Nintendo.
: You instead have a lot of games based on existing characters or previously
: known games. I was looking for more next-generation Wii games. Or a second
: wave of original Wii games. My question along with that is why aren’t you
: interesting more brand new characters?
: A: I guess I don’t necessarily see my job as creating new characters as it
: is creating new experiences. Recently, Wii Fit is creating the concept and
: the idea and the feeling behind the game. That has been one of my new
: creations. For characters, we came up with the concept of the Miis and
: that allows people to come up with their own characters. Maybe next year
: sometime, we may have new characters in the same way we came up with Pikmin
: when we introduced the GameCube.
: Q:任天堂出了很多原創遊戲。我希望任天堂能出更多新一代的Wii遊戲而不是舊作續
: 集。我的問題是,你們為什麼不喜歡創造新的角色?
: A:我猜我把我的工作視為創造新的體驗而不是新角色。最近Wii fit創造背後有一些新
: 的點子和體驗,這是我新的創造之一。關於角色,我們用Mii系統讓玩家自己創造屬
: 於自己的角色。也許明年會有新角色就像在GC時我們提出Pikmin(皮克敏)
: Q: It’s seems a different approach from what other game publishers say. They
: usually look at the start of a new generation of consoles to introduce some
: new intellectual property.
: A: In Japan, we haven’t seen a lot of that type of strategy. To a certain
: extent in America, you are seeing a lot of the same franchises made more
: gorgeous or more complex. They continue to sell those. In Japan,
: we don’t see that strategy although it is a healthy strategy to take.
: 看不太懂,關於智慧財產權美國比日本好
^^
IP 這裡應該只翻成「智慧財產」就好了。

這三個問題是連在一起的,我嘗試用破破的英文翻一下。

Q:你看過 EA 的遊戲沒?
A:沒。

Q:EA 有四個 Wii 原創遊戲,為何老任喜歡舊瓶裝新酒?
A:我不認為我需要用新角色來創造新體驗...

Q:這個想法和其他的發行商大不同。他們通常會在新一代的遊戲機上開發新的產品線。
A:美國喜歡搞一堆複雜的品牌,但是日本不這麼做,雖然這種作法蠻賺(healthy?)的。

--

All Comments

Oliver avatar
By Oliver
at 2007-08-01T23:08
thx fixed.
Zora avatar
By Zora
at 2007-08-02T18:13
這裡翻的口吻 跟宮本茂的不同...好像太嗆了

Re: [蜜技] 骨灰級玩家拳皇98 97教學

Zenobia avatar
By Zenobia
at 2007-07-30T23:18
※ [本文轉錄自 joke 看板] 作者: harinezumi (針鼠~) 看板: joke 標題: Re: [蜜技] 骨灰級玩家拳皇98 97教學 時間: Mon Jul 30 14:57:30 2007 ※ 引述《wake01 (醒來)》之銘言: : http://www.wretch.cc/blo ...

宮本茂訪談再一則

Daph Bay avatar
By Daph Bay
at 2007-07-30T22:28
※ 引述《AgentWu (梵蘭特邊境)》之銘言: : ※ 引述《NintendoFans (任天道)》之銘言: : : An interview with Nintendo’s super game designer Shigeru Miyamoto : : http://blogs.mercurynews ...

E3 2007期間IGN對宮本茂採訪錄!

Dorothy avatar
By Dorothy
at 2007-07-30T22:25
************************************************************ www.nwbbs.com會員 艾利伍德 翻譯整理 轉載請注明以上資訊 ********************************************************** ...

Electroplankton

Elvira avatar
By Elvira
at 2007-07-30T22:07
http://www.youtube.com/watch?v=udAo2EPcET4andamp;mode=relatedandamp;search= 其實我覺得這款遊戲還滿有特色的,很令人感到放鬆 我還曾經坐在車上、插上耳機從頭到尾聽完它的演奏模式呢 不過我同學隨便摸了兩下就說「就這樣嗎?」 真令人失望 ...

請問火影到底要如何存檔

Dinah avatar
By Dinah
at 2007-07-30T20:32
想請問各位版大 火影忍者究竟要怎麼存檔啊 故事模式我破第三次了 沒一次存檔成功 一整個快要抓狂 有玩過的人應該知道鳴人PK曉二人組的累與痛吧 拜託會使用的大大告訴我到底該如何在破關後存檔 我不想把這片一直冷凍起來啊 拜託請盡量詳細一點 小人資質駑鈍 真的怕又存檔失敗 那真的是會欲哭無淚了 請各 ...