宮本茂訪談再一則 - 任天堂

By Megan
at 2007-07-31T00:15
at 2007-07-31T00:15
Table of Contents
※ 引述《stormyuan (stormy)》之銘言:
: Q: Did you look at and enjoy the Electronic Arts Wii games?
: A: I haven’t sent that yet.
: Q:你看過和玩過EA的Wii遊戲嗎?
: A:我沒有看過
: Q: What was interesting to me is that they had about four or so original Wii
: games. They were original and creative. I expected more of that from Nintendo.
: You instead have a lot of games based on existing characters or previously
: known games. I was looking for more next-generation Wii games. Or a second
: wave of original Wii games. My question along with that is why aren’t you
: interesting more brand new characters?
: A: I guess I don’t necessarily see my job as creating new characters as it
: is creating new experiences. Recently, Wii Fit is creating the concept and
: the idea and the feeling behind the game. That has been one of my new
: creations. For characters, we came up with the concept of the Miis and
: that allows people to come up with their own characters. Maybe next year
: sometime, we may have new characters in the same way we came up with Pikmin
: when we introduced the GameCube.
: Q:任天堂出了很多原創遊戲。我希望任天堂能出更多新一代的Wii遊戲而不是舊作續
: 集。我的問題是,你們為什麼不喜歡創造新的角色?
: A:我猜我把我的工作視為創造新的體驗而不是新角色。最近Wii fit創造背後有一些新
: 的點子和體驗,這是我新的創造之一。關於角色,我們用Mii系統讓玩家自己創造屬
: 於自己的角色。也許明年會有新角色就像在GC時我們提出Pikmin(皮克敏)
: Q: It’s seems a different approach from what other game publishers say. They
: usually look at the start of a new generation of consoles to introduce some
: new intellectual property.
: A: In Japan, we haven’t seen a lot of that type of strategy. To a certain
: extent in America, you are seeing a lot of the same franchises made more
: gorgeous or more complex. They continue to sell those. In Japan,
: we don’t see that strategy although it is a healthy strategy to take.
: 看不太懂,關於智慧財產權美國比日本好
^^
IP 這裡應該只翻成「智慧財產」就好了。
這三個問題是連在一起的,我嘗試用破破的英文翻一下。
Q:你看過 EA 的遊戲沒?
A:沒。
Q:EA 有四個 Wii 原創遊戲,為何老任喜歡舊瓶裝新酒?
A:我不認為我需要用新角色來創造新體驗...
Q:這個想法和其他的發行商大不同。他們通常會在新一代的遊戲機上開發新的產品線。
A:美國喜歡搞一堆複雜的品牌,但是日本不這麼做,雖然這種作法蠻賺(healthy?)的。
--
: Q: Did you look at and enjoy the Electronic Arts Wii games?
: A: I haven’t sent that yet.
: Q:你看過和玩過EA的Wii遊戲嗎?
: A:我沒有看過
: Q: What was interesting to me is that they had about four or so original Wii
: games. They were original and creative. I expected more of that from Nintendo.
: You instead have a lot of games based on existing characters or previously
: known games. I was looking for more next-generation Wii games. Or a second
: wave of original Wii games. My question along with that is why aren’t you
: interesting more brand new characters?
: A: I guess I don’t necessarily see my job as creating new characters as it
: is creating new experiences. Recently, Wii Fit is creating the concept and
: the idea and the feeling behind the game. That has been one of my new
: creations. For characters, we came up with the concept of the Miis and
: that allows people to come up with their own characters. Maybe next year
: sometime, we may have new characters in the same way we came up with Pikmin
: when we introduced the GameCube.
: Q:任天堂出了很多原創遊戲。我希望任天堂能出更多新一代的Wii遊戲而不是舊作續
: 集。我的問題是,你們為什麼不喜歡創造新的角色?
: A:我猜我把我的工作視為創造新的體驗而不是新角色。最近Wii fit創造背後有一些新
: 的點子和體驗,這是我新的創造之一。關於角色,我們用Mii系統讓玩家自己創造屬
: 於自己的角色。也許明年會有新角色就像在GC時我們提出Pikmin(皮克敏)
: Q: It’s seems a different approach from what other game publishers say. They
: usually look at the start of a new generation of consoles to introduce some
: new intellectual property.
: A: In Japan, we haven’t seen a lot of that type of strategy. To a certain
: extent in America, you are seeing a lot of the same franchises made more
: gorgeous or more complex. They continue to sell those. In Japan,
: we don’t see that strategy although it is a healthy strategy to take.
: 看不太懂,關於智慧財產權美國比日本好
^^
IP 這裡應該只翻成「智慧財產」就好了。
這三個問題是連在一起的,我嘗試用破破的英文翻一下。
Q:你看過 EA 的遊戲沒?
A:沒。
Q:EA 有四個 Wii 原創遊戲,為何老任喜歡舊瓶裝新酒?
A:我不認為我需要用新角色來創造新體驗...
Q:這個想法和其他的發行商大不同。他們通常會在新一代的遊戲機上開發新的產品線。
A:美國喜歡搞一堆複雜的品牌,但是日本不這麼做,雖然這種作法蠻賺(healthy?)的。
--
Tags:
任天堂
All Comments

By Oliver
at 2007-08-01T23:08
at 2007-08-01T23:08

By Zora
at 2007-08-02T18:13
at 2007-08-02T18:13
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