Snes9X 1.51 Direct3D - 模擬器
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By Elizabeth
at 2008-08-29T19:49
at 2008-08-29T19:49
Table of Contents
http://www.snes9x.com/phpbb2/viewtopic.php?t=4025
I was rather motivated last week, so I decided to switch the Snes9X display
code from DirectDraw to Direct3D9.
The advantages are an optional bi-linear filter and no problems with Aero on
Vista.
One disadvantage: I′ve been unable to get the menu to work in fullscreen
without flickering, so I′ve disabled that for now (ESC now exits
fullscreen).
OpenGL should still work, but it is still hidden from the GUI.
Changes/fixes (updated 31.07.2008):
-Direct3D output (optional)
-fullscreen mode respects refresh rate setting (d3d only)
-updated graphics option dialog
-"Text in Image" now works correctly in 32 bit
-turbo-mode toggle works with gamepads
-"local vid-mem" and "test mode" in display settings have been disabled
-ESC in fullscreen now exits fullscreen
-new filter: blargg′s ntsc filter (three presets)
--
I was rather motivated last week, so I decided to switch the Snes9X display
code from DirectDraw to Direct3D9.
The advantages are an optional bi-linear filter and no problems with Aero on
Vista.
One disadvantage: I′ve been unable to get the menu to work in fullscreen
without flickering, so I′ve disabled that for now (ESC now exits
fullscreen).
OpenGL should still work, but it is still hidden from the GUI.
Changes/fixes (updated 31.07.2008):
-Direct3D output (optional)
-fullscreen mode respects refresh rate setting (d3d only)
-updated graphics option dialog
-"Text in Image" now works correctly in 32 bit
-turbo-mode toggle works with gamepads
-"local vid-mem" and "test mode" in display settings have been disabled
-ESC in fullscreen now exits fullscreen
-new filter: blargg′s ntsc filter (three presets)
--
Tags:
模擬器
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