SmartGear 1.0.1 - 模擬器
![Kelly avatar](/img/girl4.jpg)
By Kelly
at 2008-03-17T09:38
at 2008-03-17T09:38
Table of Contents
2008.03.17
I've finally added a feature which many people have been asking
for and I'm happy with the way it came out. There are now unique
settings (both keys and other settings) for each gaming system.
What this means is that you can have completely different settings
for each gaming system and they can be edited in a reasonable way.
I've also added support for misbehaving hardware buttons.
I'm very pleased with the way the "odd" button handling works.
I recently picked up the T-Mobile Shadow and it's offhook and
onhook buttons don't behave nicely. They send both the key
down and up messages when you release the key, but nothing while
it's pressed. My fix allows these keys to act decently as
start/select buttons, but are probably not good for fire buttons
since my program is only informed of the keypress when you release
the key.
You will need to redefine the "odd" buttons in the key definition
dialog to enable the new feature. When you press the key to
define, my software sees that it received a key down/up message,
but the AsyncKeyState never showed any activity.
I mark these odd keys with a * in the list and when pressed,
they are held for a simulated 10 frames worth of time (about
166ms). This seems to work fine in the games.
______________________________________________________________________________
下載:Pocket PC and Desktop PC
http://www.bitbanksoftware.com/smartgear_ppc.exe
http://www.bitbanksoftware.com/SmartGear.2577.CAB
SmartPhone and Desktop PC
http://www.bitbanksoftware.com/smartgear_sp.exe
http://www.bitbanksoftware.com/SmartGear_SP.2577.CAB
官方:http://www.bitbanksoftware.com/
--
◢ ◣
╭────────────╮
◢ ≡ ◥ │謝謝指教,一切依法辦理!│
▃ —⊙—⊙ ▄ ╭┴────────────╯
皿 ─╯
◥ ︶ ◤
--
I've finally added a feature which many people have been asking
for and I'm happy with the way it came out. There are now unique
settings (both keys and other settings) for each gaming system.
What this means is that you can have completely different settings
for each gaming system and they can be edited in a reasonable way.
I've also added support for misbehaving hardware buttons.
I'm very pleased with the way the "odd" button handling works.
I recently picked up the T-Mobile Shadow and it's offhook and
onhook buttons don't behave nicely. They send both the key
down and up messages when you release the key, but nothing while
it's pressed. My fix allows these keys to act decently as
start/select buttons, but are probably not good for fire buttons
since my program is only informed of the keypress when you release
the key.
You will need to redefine the "odd" buttons in the key definition
dialog to enable the new feature. When you press the key to
define, my software sees that it received a key down/up message,
but the AsyncKeyState never showed any activity.
I mark these odd keys with a * in the list and when pressed,
they are held for a simulated 10 frames worth of time (about
166ms). This seems to work fine in the games.
______________________________________________________________________________
下載:Pocket PC and Desktop PC
http://www.bitbanksoftware.com/smartgear_ppc.exe
http://www.bitbanksoftware.com/SmartGear.2577.CAB
SmartPhone and Desktop PC
http://www.bitbanksoftware.com/smartgear_sp.exe
http://www.bitbanksoftware.com/SmartGear_SP.2577.CAB
官方:http://www.bitbanksoftware.com/
--
◢ ◣
╭────────────╮
◢ ≡ ◥ │謝謝指教,一切依法辦理!│
▃ —⊙—⊙ ▄ ╭┴────────────╯
皿 ─╯
◥ ︶ ◤
--
Tags:
模擬器
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