PSP用:DaedalusX64 Revision 289 - 模擬器

Table of Contents


http://www.pspfreak.de/forum/psp-news/65608-21-01-09-daedalusx64-revision-
255-a.html


Revision 290
[~] Merge From -n64: Load RomSettings earlier to fix FrameLimiter Issue.

Revision 289
[~] Use global variable as other options.

Revision 288
[~] Fix FramerateLimiter. Tidy the code and enable this by default.

Revision 287
[~] Fix crash in F-Zero/Zelda

Revision 286
[~] New system for build configs - NonOpt/Opt are gone, replaced with Dev.
Makefile can be compiled in debug (DEBUG=y) or release, and config can be
specified independently with CONFIG=<configname>.
[~] Replaced some uses of _DEBUG with DAEDALUS_ENABLE_ASSERTS.
[~] Fixed some w32 runtime warnigns (u8/u16 casts etc)
[^] Reduced dynamic memory allocations on boot (use CNullOutputStream, avoid
std::string,std::map etc)
[*] ABI2 refactor/tidy - should be faster, generate less code.
[~] Revert recent change to NDCPlane (back to how it was - suspect this was
unintentional). clip_tri_to_frustum simplified
[~] Fixed some warnings
[^] Try to fread with single 'count' - faster with some lame hosts.


Revision 285
[-] Need more test to load a whole ROM into memory in PSP.


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