DeSmuME SVN r1544 - 模擬器
![Jacob avatar](/img/cat5.jpg)
By Jacob
at 2009-02-05T14:53
at 2009-02-05T14:53
Table of Contents
http://www.crimsonrain.com/2009/01/desmume-svn-r1544.html
http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/?sortby=
date#dirlist
DeSmuME SVN r1544 is released.DeSmuME is a freeware emulator for the Nintendo
DS(NDS).
r1540
fix a bug in windows framerate throttling which made frameskip auto unable to
skip frames.
r1541
change back to linear interpolation in SPU. it seems a bit extravagant now.
perhaps we should make it configurable.. or, for luigi__'s consideration, I
added a commented-out cos lookup table instead of doing the full call to cos()
r1542
fix a bug that made some sprites get cut off in x=255; also some small
speedups in GPU
r1543
speedup to x/y window handling code by precalculating as much as possible at
beginning of scanline or when WIN0H* are set
r1544
core:
- add busy flag in GXSTAT for BoxTest, PosTest & VecTest;
- fix pop matrix stack;
- GXFIFO emulation (with USE_GEOMETRY_FIFO_EMULATION definition in FIFO.h)
.
.
.
r1610
this is what happens when i save resources back out with vs2005. can luigi
still load them?
r1611
0.9.1 WIP Merged 1591 and 1592
r1612
Moved the timer IDs to an external include because, if they're located in
resource.h, Resedit will blow them up when saving.
r1613
saving from vs2005 once more. see how resedit likes it
r1614
moved timers id for Windows port in common.h :)
r1615
- opps, forgot remove it
r1616
Added the template of the new map viewer. I'll start coding it tomorrow.
(For info, you shouldn't commit resource.h after having just saved it with VS
just to test Resedit, it gives me conflicts with TortoiseSVN, and Resedit can
still open it. It just annoys me. Thank you for your understanding.)
r1617
rasterizer: more correct texturing and alpha blending
r1618
didnt mean to leave texture dumping enabled
r1619
rasterize: fix off by one texel error
r1620
Changed the vertex submitting method: all the polys are rendered as
triangles, so the vertex number can be anything you want. It doesn't seem to
cause glitches.
It'll probably be required for clipping, as we'll need replacing clipping
vertices properly, like the DS does.
r1621
Make a function static.
r1622
Declare variables in the same order they are initialized to fix a gcc warning.
r1623
Changed a bit the new bg map viewer pattern.
r1624
Again some adjustments to the BG map viewer template.
--
http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/?sortby=
date#dirlist
DeSmuME SVN r1544 is released.DeSmuME is a freeware emulator for the Nintendo
DS(NDS).
r1540
fix a bug in windows framerate throttling which made frameskip auto unable to
skip frames.
r1541
change back to linear interpolation in SPU. it seems a bit extravagant now.
perhaps we should make it configurable.. or, for luigi__'s consideration, I
added a commented-out cos lookup table instead of doing the full call to cos()
r1542
fix a bug that made some sprites get cut off in x=255; also some small
speedups in GPU
r1543
speedup to x/y window handling code by precalculating as much as possible at
beginning of scanline or when WIN0H* are set
r1544
core:
- add busy flag in GXSTAT for BoxTest, PosTest & VecTest;
- fix pop matrix stack;
- GXFIFO emulation (with USE_GEOMETRY_FIFO_EMULATION definition in FIFO.h)
.
.
.
r1610
this is what happens when i save resources back out with vs2005. can luigi
still load them?
r1611
0.9.1 WIP Merged 1591 and 1592
r1612
Moved the timer IDs to an external include because, if they're located in
resource.h, Resedit will blow them up when saving.
r1613
saving from vs2005 once more. see how resedit likes it
r1614
moved timers id for Windows port in common.h :)
r1615
- opps, forgot remove it
r1616
Added the template of the new map viewer. I'll start coding it tomorrow.
(For info, you shouldn't commit resource.h after having just saved it with VS
just to test Resedit, it gives me conflicts with TortoiseSVN, and Resedit can
still open it. It just annoys me. Thank you for your understanding.)
r1617
rasterizer: more correct texturing and alpha blending
r1618
didnt mean to leave texture dumping enabled
r1619
rasterize: fix off by one texel error
r1620
Changed the vertex submitting method: all the polys are rendered as
triangles, so the vertex number can be anything you want. It doesn't seem to
cause glitches.
It'll probably be required for clipping, as we'll need replacing clipping
vertices properly, like the DS does.
r1621
Make a function static.
r1622
Declare variables in the same order they are initialized to fix a gcc warning.
r1623
Changed a bit the new bg map viewer pattern.
r1624
Again some adjustments to the BG map viewer template.
--
Tags:
模擬器
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