PCSX2 rev 580 & Plugins - 模擬器

Hedwig avatar
By Hedwig
at 2009-02-24T15:40

Table of Contents

PCSX2 rev 580
rev 570 GSDX 1.14
rev 577 SPU2-X 1.0

iles from these two sites <http://re4rainbow.4shared.com/ and
http://www.mediafire.com/re4rainbow> are compiled SVN versions of PCSX2 and
its plugins.


r580
Implemented a fix for Art of Fighting, MFIFO was clearing our counted size
when it shouldn't have been.
r579
Changed a behavior of recUpdateFlags a bit; now it also clamps results when
flag updating is skipped.
r578
Fixed a minor issue in MADDiq/MADDAiq VU opcode. (when _Fs_ == 0)
r577
Assorted code cleanups to WinMain's message handling, and streamlined the
language selection 'gui restart' procedure.
r576
Code cleanup of some VU clamp functions for SSE4, and reverted my previous
useless commit :p
r575
Fixed some potential dangerous situations in VU rec
r574
SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing
is much more sensitive to tight SPU2/IOP sync than any other part of the
SPU2. (good to know!)
r573
some more vu clamping fixes by nneeve (fixes problems with the non-sse4 code)
r572
- nneeve fixed some bugs when VU extra/extra+sign clamp modes were enabled. -
i added paths.h to the vs2008 project file.
r571
Clean up r568 a bit.
r570
GSdx: vtune JIT code profiling support (somebody should implement this in
pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...),
plzkthx :P) and other minor fixes/optimizations.
r569
Linux: Show the version number for release builds.
r568
Linux: Get the locations of ini files for plugins mostly working again (I
know about the USB & FW stubs). (Issue 55). This is still somewhat hackish;
I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS
out of commission for the moment. It will come back eventually. This ought to
also take care of issue 54. You may need to delete pcsx2.cfg for everything
to work properly.
r567
Not much to see here, just some patch cleanup and editing...
r566
minor vu changes
r565
LilyPad: Version number updated in rc copy. Refresh device list bug on device
insertion/removal fixed. Attempt to resolve potential XInput/DirectInput
infighting by deleting DirectInput interfaces to disabled/bindingless
DirectInput devices.
r564
Modified EE opcode table to make add/sub require sign-extended operands. This
fixes a crash in Unlimited SaGa. WinGUI: Fixed a minor issue when changing
language.
r563
FPU fixes: tweaked the fpu compare clamping so now gt4 works again. made the
digimon rumble arena 2 fix into a gamefix. tekken 5 doesn't need a gamefix
anymore. VU fixes: fixed 2 opcodes thanks to nneeve. optimized FCOR a bit.
changed the way ICO gamefix works so its less hacky (just always sets VI to 1
instead of setting VI to the opposite of the 'correct' result) General fix:
there was some odd bug with the autogenerated TEXTINCLUDE stuff. if you
edited a resource, it would generate #includ
r562
Added some diagnostic and recovery checks to the MTGS queued frame counter,
as per problems expressed in Issue 49.
r561
Linux: A little more consistancy about using the System.h wrappers, restore
the bin symlink, and a few other minor changes to plugins.

--

All Comments

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David avatar
By David
at 2009-02-23T21:26
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Daph Bay avatar
By Daph Bay
at 2009-02-23T16:58
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