(PC) Mesa v18.2.5 - 模擬器

Hardy avatar
By Hardy
at 2018-11-16T10:32

Table of Contents

2018.11.15

Mesa, also called Mesa 3D and The Mesa 3D Graphics Library, is an open source
software implementation of OpenGL, Vulkan, and other graphics specifications.
Release Notes.

Mesa 18.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is only available if requested at context creation. Compatibility
contexts may report a lower version depending on each driver.

Bug fixes

- Bug 105731 - linker error "fragment shader input ... has no matching output
in the previous stage" when previous stage's output declaration
in a separate shader object
- Bug 107511 - KHR/khrplatform.h not always installed when needed
- Bug 107626 - [SNB] The graphical corruption and GPU hang occur sometimes on
the piglit test "arb_texture_multisample-large-float-texture"
with parameter --fp16
- Bug 108082 - warning: unknown warning option '-Wno-format-truncation'
[-Wunknown-warning-option]
- Bug 108560 - Mesa 32 is built without sse

Changes

- Andre Heider (1):
st/nine: fix stack corruption due to ABI mismatch

- Andrii Simiklit (1):
i965/batch: don't ignore the 'brw_new_batch' call for a 'new batch'

- Dylan Baker (2):
- meson: link gallium nine with pthreads
- meson: fix libatomic tests

- Emil Velikov (2):
- egl/glvnd: correctly report errors when vendor cannot be found
- m4: add Werror when checking for compiler flags

- Eric Engestrom (6):
- svga: add missing meson build dependency
- clover: add missing meson build dependency
- wsi/wayland: use proper VkResult type
- wsi/wayland: only finish() a successfully init()ed display
- configure: install KHR/khrplatform.h when needed
- meson: install KHR/khrplatform.h when needed

- Gert Wollny (1):
- virgl/vtest-winsys: Use virgl version of bind flags

- Jonathan Gray (1):
- intel/tools: include stdarg.h in error2aub

- Juan A. Suarez Romero (4):
- docs: add sha256 checksums for 18.2.4
- cherry-ignore: add explicit 18.3 only nominations
- cherry-ignore: i965/batch: avoid reverting batch buffer if saved
state is an empty
- Update version to 18.2.5

- Lionel Landwerlin (1):
- anv/android: mark gralloc allocated BOs as external

- Marek Olsak (3):
- ac: fix ac_build_fdiv for f64
- st/va: fix incorrect use of resource_destroy
- include: update GL & GLES headers (v2)

- Matt Turner (2):
- util/ralloc: Switch from DEBUG to NDEBUG
- util/ralloc: Make sizeof(linear_header) a multiple of 8

- Olivier Fourdan (1):
- wayland/egl: Resize EGL surface on update buffer for swrast

- Rhys Perry (1):
- glsl_to_tgsi: don't create 64-bit integer MAD/FMA

- Samuel Pitoiset (2):
- radv: disable conditional rendering for vkCmdCopyQueryPoolResults()
- radv: only expose VK_SUBGROUP_FEATURE_ARITHMETIC_BIT for VI+

- Sergii Romantsov (1):
- autotools: library-dependency when no sse and 32-bit

- Timothy Arceri (4):
- st/mesa: calculate buffer size correctly for packed uniforms
- st/glsl_to_nir: fix next_stage gathering
- nir: add glsl_type_is_integer() helper
- nir: don't pack varyings ints with floats unless flat

- Vadym Shovkoplias (1):
- glsl/linker: Fix out variables linking during single stage

- Vinson Lee (1):
- r600/sb: Fix constant logical operand in assert.


https://www.mesa3d.org/

--

ポーラステーション
http://perry0517a.blogspot.tw/

--

All Comments

復古主機 PlayStation Classic 採用開源

Hardy avatar
By Hardy
at 2018-11-16T09:47
復古主機 PlayStation Classic 採用開源模擬器運行老遊戲,Sony 並未從頭打造平台 https://www.techbang.com/posts/62588-sonys-playstation-classic-uses-an-open-source-emulator-to-play-its ...

OpenBor Streets of Rage 2X|怒之鐵拳2改

Brianna avatar
By Brianna
at 2018-11-16T02:44
Here goes a small update to fix some problems: - Fixed and#34;character stuckand#34; in the Stage 6 trees during throw or slam; - Fixed and#34;Vehelits ...

流傳到今天遊戲性也不過時的FC遊戲(日版)

Charlie avatar
By Charlie
at 2018-11-15T10:46
大致上說明一下入選標準 首先前面說過了,操作性和UI,解謎不能全無提示,內容的豐富度和完成度都會列入考量 ,剩下的就是個人私心 ACT類的最容易入選的是platform類型,因為關卡設計的好,操作性有個現代平均水平,這 樣流傳到今天也不會被比下去 雖說難度不是主要考量,但魔界村從今天的角度來看有一種滿 ...

超級瑪利兄弟一代-附錄-

Charlie avatar
By Charlie
at 2018-11-15T10:08
這篇是最後一篇, 主要整理剩下包含TAS/RTA的影片,和本作最大的秘技,256世界。 ═══════════════════════════════════════ 【其他攻略參考影片】 ˙TAS 有跳關:https://www.youtube.com/watch?v=sNBWxmItfpU ...

流傳到今天遊戲性也不過時的FC遊戲(日版)

Edwina avatar
By Edwina
at 2018-11-15T00:16
※ [本文轉錄自 C_Chat 看板 #1Rx4cDTK ] 作者: Lex4193 (優良吐文強化月) 看板: C_Chat 標題: [閒聊] 流傳到今天遊戲性也不過時的FC遊戲(日版) 時間: Thu Nov 15 00:12:58 2018 難度並非主要考量,而是遊戲性和內容能滿足2018年的需求 ...