MAME/UI/UIFX32/SDL v0.128u1 - 模擬器

David avatar
By David
at 2008-10-24T11:49

Table of Contents

SDLMAME v0.128u1

http://rbelmont.mameworld.info/?page_id=163


MameUI v128.1

http://mameui.classicgaming.gamespy.com/


MAMEUIFX32 v0.128u1

http://mame32fx.altervista.org/home.htm

MAMEUIFX32 0.128u1 released.

* Updated to MAME 0.128u1 - MAMEUI 0.128

- Fixed MAME Testers bug ID 01679.
o (kuniokub, kuniokun, renegade: Game freezes after Title Screen)


MAME v0.128u1

http://www.mamedev.com/

0.128u1
-------

MAMETesters Bugs Fixed
----------------------
- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage.
(Aaron Giles)
- 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing
start has no effect at the continue screen. (Phil Bennett)
- 00436: [Sound] kyukaidk: Some of sound effects are wrong. Umpire′s
voice is most notable. Also, music is not correct.
(Phil Bennett)
- 01702: [Gameplay] cloak + clones: Can′t pick up items (Phil Bennett)
- 02140: [Save/Restore] cubeqst: cube quest crashes mame when saving
state (Phil Bennett)
- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)
- 00359: [Sound] blocken: Some of the enemy voices are totally wrong
(Phil Bennett)

Source Changes
--------------
MC6845 changes: [Curt Coder]
- added cursor and display enable skewing
- added preliminary support for SY6545-1′s transparent addressing mode
- Hsync should be pulsed even when vsync is active.

Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core).
Removed Speedups from CPS3 / PsikyoSH, while they do still give a
decent speed boost they′re not really needed with the DRC and just
clutter the code. [David Haywood]

Minor NeoGeo cleanups [JohnBoy]

Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]
* Complete rewrite focusing on legibility and extensibility.
* 27/121 opcodes (mostly) implemented.
* Bugfix for reset status of interrupt priority bits.
* Bugfix for disassembly of register-to-register parallel data move.
* Added additional branch, move and bitfield ops.
* Plygonet now passes its memory test and uploads a new program.
* Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.
* Added opbase handler to plygonet.c

Increase cubeqst interleave factor to eliminate LDP timeout countdown
flicker. [Philip Bennett]

Added redumped B-Rap Boys sample ROMs. [Guru]

Cleaned up STV rom loading a bit. [David Haywood]

NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

Updated tnzs.c driver: [stephh]
- renamed sets :
* ′tnzsjn′ -> ′tnzsj′
* ′tnzsj′ -> ′tnzsjo′
* ′kagekia′ -> ′kagekih′
- fixed Dip Switches for all games (2 remaining unknown Dips in
′plumppop′ and ′jpopnics′ though)
- added many notes

Small cleanups to the ST-V driver. Make some work for magzun, still
not working. [Angelo Salese]

AICA: fix sample addressing for the full 8 MB [kingshriek].

Fixed bnstars1 screens. [David Haywood]

MCS51/I8051 overhaul, micro3d improvements and full m72 protection
emulation for lohtb2: [couriersud, Jim Stolis]
* improved serial port timing
* better infrastructure for adding more variants like DS5002
* Fixed port reading
* Rewrote Macros for better readibility
* Fixed and rewrote Interrupt handling
* Now returns INTERNAL_DIVIDER, adjusted cycle counts
* Remove unnecessary and duplicated code
* Remove unnecessary functions
* Rewrite to have sfr-registers stored in int_ram.
* Debugger may now watch sfr-registers as well.
* implemented interrupt callbacks (HOLD_LINE now supported)
* Runtime switch for processor type - remove ifdefs
* internal memory maps for internal rom versions (internal ram now
displayed in debugger)
* more timer cleanups from manual
* fix timer 2 interrupts
* implement serial mode 2/3 rx and tx clock handling
* Remaining games checked and adapted to changes in cpu core
* Cardline still broken. I need the exact and complete cpu name.
* Added more variants 803X, 80CXX, AT89C4051
* Fix segas18.c (segaic16.c) mcu maps.
* Fix sslam.c
* Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate
savestate)

micro3d improvements: [couriersud]
* serial port communication between main cpu and sound board works
* sound board now works

m72 - lohtb2 improvements: [couriersud]
* full emulation of protection device
* Samples are now piped through the mcu

Added sound and corrected wrong DIP-SW in the Double Dealer driver.
Completed protection vectors, fixed video emulation and added coin
setting simulation. [Angelo Salese]

Fixed recently regressed raster interrupt issues in fuukifg*
drivers. [Philip Bennett]

Added flip screen / cocktail support to yumefude driver. Completed
DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

Separated umk3 and breakrev from their parents. [David Haywood]

Some reorganization in megadriv.c, porting over some code to attempt
to get it working again, bit by bit. [David Haywood]

Improved dakkochn gfx; the priority are ok but there are various
offset so i marked also the game as "inperfect gfx". [Sonikos]

Fixed a subtle bug in the 65c02 emulation where the result of the BIT
instruction differs on the 65c02 (from the 6502), when executed
in immediate mode. [Phill Harvey-Smith]

Added samples suppor to Cosmic Alien. [T. Bellm]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
(Medal) Yumefuda [Bet] [Angelo Salese]
Grudge Match (Yankee Game Technology) [Aaron Giles]
Double Dealer [Angelo Salese, David Haywood]
Super Megatouch IV (9255-41-07 ROG, New Jersey version)
[Mariusz Wojcieszek]
Mirage Youjuu Mahjongden [Angelo Salese]

New clones added
----------------
The King of Fighters 2002 (bootleg) [Kawaks]
Police Trainer (v1.3B Newer) [Brian Troha]
Egg Venture (Release [Brian Troha]
Kick for the Goal [Brian Troha] (Not Working)
Fire Shark (Korea, set 1, easier) [Guru]
Fire Shark (Korea, set 2, harder) [Guru]
Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)

New games marked as GAME_NOT_WORKING
------------------------------------
P′s Attack [Guru]
Magic the Gathering: Armageddon [David Haywood]

--

All Comments

PS版本的維新の嵐1代

Puput avatar
By Puput
at 2008-10-23T21:22
◎.求檔前請先參閱板規,並請依照格式撰寫(本文可用 Ctrl+y 消去) ______________________________________________________________________________ 遊戲平台:PS 內容陳述:光榮當年的一款SLG加RPG的遊戲 ...

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Mia avatar
By Mia
at 2008-10-23T16:13
已爬過文,但似乎沒有類似的問題。 剛剛裝了ePSXe 170版本, zlib1.dll跟bios都弄好了, 執行ePSXe.exe跑出下圖的顯示: ┌───────────────────────┐ │Prompt │ ├──── ...

MAME Plus! v0.128a

Rachel avatar
By Rachel
at 2008-10-23T11:47
http://mameicons.free.fr/mame32p/ MAME Plus! 0.128a updated Traditional Chinese gamelist [lin352468] updated Korean text and gamelist [ure of MESS develop ...

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Erin avatar
By Erin
at 2008-10-23T11:46
http://rbelmont.mameworld.info/?page_id=163 SDLMESS The latest version is 0.128. This fully-packaged version is deprecated due to the fast-moving nature o ...

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Oscar avatar
By Oscar
at 2008-10-23T11:45
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