Kotaku 對PS Move的第一時間試用評論 - PS
By Connor
at 2010-03-11T18:50
at 2010-03-11T18:50
Table of Contents
http://kotaku.com/5490574/how-the-playstation-move-is-not-a-wii-remote?skyline
=true&s=i
縮 http://tinyurl.com/ybsy2yn
Kotaku的Stephen Totilo在GDC10上,第一時間玩到了《SOCOM 4》,當然是利用SONY剛公
佈的體感控制器Move來進行試玩的。面對各種針對,將Move比作“HD Wii”的說法,我們
來看看真正接觸到Move的Totilo是怎麼說的吧。
以下整理自Kotaku。
我剛用Playstation Move玩了《SOCOM 4》,現在我明白,PS3的體感控制器到底和Wii的
有什麼區別了。
從基礎上來說,Move確實看上去很像一個Wii Remote,而Subcontroller看來就是Nunchuk
。Move與PS3的連接,是經由Playstation Eye來完成的,這個攝影機類周邊可以探測到持
Move玩家的動作,並反應給PS3主機。
是的,第一眼看過去,這不就是PS3版的Wii控制器嗎。
當然不全是,以下是關鍵性區別:
較少的按鍵
Wii Remote給人的感覺就是一個棒狀的傳統手把,十字鍵、AB鍵、1和2、加減鍵還有一個
Home鍵。而Move上也有一個Home鍵,和一個扳機鍵,但輸入上就只有另五個鍵,四個傳統
按鍵和一個Move鍵,這讓Move看去有點光秃秃的。
無電池污染的問題
Wii Remote使用3號電池,而Move和Subcontroller可以經由MiniUSB進行充電,就像PS3手
把一樣。
更加智慧的控制感應
在試玩第三人稱射擊《SOCOM 4》的時候,Move扮演槍的角色放在右手上,Subcontroller
放在左手上控制人物移動。Wii遊戲中,如果玩家把Wii Remote移出螢幕,常常會出現視
角的胡亂移動,或暫停下來提示玩家要移回螢幕。而Move和Eye的配合顯然要好得多,當
我移出電視螢幕時,遊戲中的回轉標(gyroscopic sensors)保持在我的動作上。而當一名
《SOCOM 4》的開發人員擋住Eye時,遊戲仍然正常運行,出現這些情況時,Move的精確度
也有下降,但PS3並沒有失去對Move的感應。
無線連接
這個再明顯不過了,Wii Remote和Nunchuk必須用線連接,但Move和Subcontroller不用。
Subcontroller無動作感應
Nunchuk對動作會有一個感應,但較Wii Remote粗糙一些。一名開發人員向我介紹道,Move
的Subcontroller沒有包含動作感應。因此在SONY提供的格鬥遊戲試玩中,提供的是兩支
Move,而不是一支Move和一個Subcontroller。
關鍵的前端彩球
Move前端的彩球,是為了讓Eye能夠探測到Move的動作。當我在玩《SOCOM 4》的時候,可
變色的這個彩球變為橘色。因為遊戲探測到我的背景中沒有橘色,如果在另一個屋子中試
玩,彩球的顏色又會不同,這是為了保證感應的精準度。從技術上可以理解為什麼Move會
有更為智慧的感應效果,與Wii Remote的直線紅外線感應不同,只要在Eye的可視範圍中,
Move的彩球還存在,就能保証精確度的判定。
Z軸縱深感應
Wii Remote在沒有MotionPlus支援下,對於Z軸(相對於橫向的X和軸縱向的Y)深度感軸
應無法準確反應出來,但Move可以準確的探測到Z軸的動作變化。這同樣得益於Move頂端
的彩球,借助彩球在Eye中的大小變化(離鏡頭的遠近造成的成像變化),可以十分精確
的反應出Z軸變化,很精彩的設計。
這些便是相較於Wii Remote,Move更為突出的特點。在示範中,Move在射擊、運動等遊戲
中都有不錯的表現,也許很多人認為Move模仿任天堂很嚴重,但需要承認的是,Move做到
了許多Wii目前還不能做到的表現,而這些區別將可以讓SONY在與世界裝機量第一的唯一
體感遊戲機競爭中,存在許多讓人期待的可能性。
喔對了,還有HD優勢可別忘了。
Move將於今年秋季發佈,售價與發售遊戲仍未最終定案(之前公佈的價格為同捆Eye的套
裝價格)。
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