JPCSP rev1357 compiled - 模擬器

By Jake
at 2010-02-19T12:17
at 2010-02-19T12:17
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1357 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1350
sceKernelSetVTimerHandler(): check for handler address 0.
r1351
Performance improvement in shader for skinning (thanks to Orphis).
r1352
[No log message]
r1353
Small optimizations in VideoEngine:
- compute floatArgument only when required (most commands do not use it).
- move CLEAR, PRIM, TFUNC and TRXKICK commands into separate functions in
order to reduce the size of executeCommand(). This helps the Java JIT
compiler...
r1354
Small code cleanup of MemoryReader
r1355
Small improvement in logging of sceKernelPowerTick()
r1356
Avoid Java Exceptions when exiting Jpcsp.
r1357
Started implementation of proper async file operations:
- Installed a dummy async loop handler;
- Added usage of dummy async threads in pspiofilemgr.
Refactored sceIoOpen and sceIoOpenAsync into hleIoOpen.
Enabled reopening of files based on their retry count.
Fixed sceIoIoctl command 0x01020004.
--
Jpcsp SVN r1357 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1350
sceKernelSetVTimerHandler(): check for handler address 0.
r1351
Performance improvement in shader for skinning (thanks to Orphis).
r1352
[No log message]
r1353
Small optimizations in VideoEngine:
- compute floatArgument only when required (most commands do not use it).
- move CLEAR, PRIM, TFUNC and TRXKICK commands into separate functions in
order to reduce the size of executeCommand(). This helps the Java JIT
compiler...
r1354
Small code cleanup of MemoryReader
r1355
Small improvement in logging of sceKernelPowerTick()
r1356
Avoid Java Exceptions when exiting Jpcsp.
r1357
Started implementation of proper async file operations:
- Installed a dummy async loop handler;
- Added usage of dummy async threads in pspiofilemgr.
Refactored sceIoOpen and sceIoOpenAsync into hleIoOpen.
Enabled reopening of files based on their retry count.
Fixed sceIoIoctl command 0x01020004.
--
Tags:
模擬器
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