Dolphin SVN r4393 - 模擬器

By Michael
at 2009-10-11T22:58
at 2009-10-11T22:58
Table of Contents
http://emu.crimsonrain.com/2009/10/dolphin-svn-r4393.html
Dolphin SVN r4393 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4390
Copy licence.txt into Data directory to be sure it gets copied to the
Binary/directory on build.
r4391
Moving pixel engine and command processor from core to video common. This
will break previous save states. Adds decoding single pixels to texture
decoder.
r4392
Fix JITIL build.
r4393
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and
allow peeking.
they are extremely hard/driver Dependant so your test is needed.there plugin
will automatically select the path thats work for your hard, need that
everyone post the messages that the video init throw (yes all will hate me
for the messages) but is the only way to see what is the optimal path. in the
next commit will clean the unused paths.i'm afraid thath the second path is
Vista dependant (you need to include vista sdk to make it work).the third
path use lockable depth buffer so there is no change in that.now peek color
is fully working and is fast because the you never lock the the real color
texture only the offscreen surface.please if someone knows a game that use
peek color please test it.also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
--
Dolphin SVN r4393 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4390
Copy licence.txt into Data directory to be sure it gets copied to the
Binary/directory on build.
r4391
Moving pixel engine and command processor from core to video common. This
will break previous save states. Adds decoding single pixels to texture
decoder.
r4392
Fix JITIL build.
r4393
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and
allow peeking.
they are extremely hard/driver Dependant so your test is needed.there plugin
will automatically select the path thats work for your hard, need that
everyone post the messages that the video init throw (yes all will hate me
for the messages) but is the only way to see what is the optimal path. in the
next commit will clean the unused paths.i'm afraid thath the second path is
Vista dependant (you need to include vista sdk to make it work).the third
path use lockable depth buffer so there is no change in that.now peek color
is fully working and is fast because the you never lock the the real color
texture only the offscreen surface.please if someone knows a game that use
peek color please test it.also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
--
Tags:
模擬器
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