DeSmuME SVN r2952 - 模擬器
By Donna
at 2009-10-11T22:58
at 2009-10-11T22:58
Table of Contents
http://emu.crimsonrain.com/2009/10/desmume-svn-r2952.html
DeSmuME SVN r2952 is released.DeSmuME is a freeware emulator for the Nintendo
DS(NDS).
DeSmuME SVN Changelog:
r2947
glib is not a local include.
r2948
Readd glib checks which are needed to build on linux. Then force the
dependency on pkg-config because without it we don't have glib which is
mandatory.
r2949
optimized the clipper
r2950
so far I haven't seen this timing option have any effect whatsoever (even in
timing-sensitive games) besides slowing down the emulator a lot. I think the
result it calculates gets max'ed away the vast majority of the time. And the
thing it enables probably isn't very accurate anyway. So let's see if we can
get away with leaving it disabled for the time being...
r2951
- fixed a bug in MatrixStackInit
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
r2952
temporary compile fix (until we can clean up this wifi stuff)
--
DeSmuME SVN r2952 is released.DeSmuME is a freeware emulator for the Nintendo
DS(NDS).
DeSmuME SVN Changelog:
r2947
glib is not a local include.
r2948
Readd glib checks which are needed to build on linux. Then force the
dependency on pkg-config because without it we don't have glib which is
mandatory.
r2949
optimized the clipper
r2950
so far I haven't seen this timing option have any effect whatsoever (even in
timing-sensitive games) besides slowing down the emulator a lot. I think the
result it calculates gets max'ed away the vast majority of the time. And the
thing it enables probably isn't very accurate anyway. So let's see if we can
get away with leaving it disabled for the time being...
r2951
- fixed a bug in MatrixStackInit
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
r2952
temporary compile fix (until we can clean up this wifi stuff)
--
Tags:
模擬器
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