David Haywood's MAME(tm) WIP - 模擬器
By Daniel
at 2011-11-26T09:58
at 2011-11-26T09:58
Table of Contents
http://mamedev.emulab.it/haze/2011/11/25/immediate-plans/
After leaving the Fruit Machine emulation for a bit while 0.144 was put out
the door I think it’s about due time I got back to looking at that. I’m
effectively down a man on that front tho, because James who was providing
some assistance is currently out of action due to real life goings on.
Also, as outlined below NeoGeo Multislot is in my plans, this shouldn’t
actually be too difficult to implement now, just requires a bit of planning.
There are a couple of MESS-side issues I’ve noticed while going through
systems with UltimateMAME which could do with some attention (not specific to
my build, just general problems in MESS) For now I’m just waiting to see
what the actual MAME/MESSdevs come up with as a solution as far as building a
unified binary goes tho. If they are serious about doing a merge then any
sensible solution would at least have the option to build an ‘UltimateMAME’
like target, so I’m going to bide my time on that for a while. I’ve shown
that it can be done so the ball is very much in their court now as far as
delivering anything as complete and functional as what I provided, but in an
official capacity is concerned.
I _won’t_ be working on Raiden 2, Gaelco, HNG64, Later release PGM or
anything along those lines, sorry.
I might do some more mini-reviews / game(s) of the week type things, pointing
out some obscure, or forgotten games which are noteworthy for some reason or
another. There are many interesting titles out there beyond MAME, and due to
various factors (difficulty in using the systems without prior knowledge,
vast size of software libraries, assumptions that old computers/consoles just
weren’t as capable, lack of a popular MAME-like project for non-arcades, the
number of closed source ‘best’ emulators which simply fail on modern
platforms etc.) a fair number are being completely overlooked, or at most
relegated to ‘best 100 games for xxx’ YouTube videos with little
explanation as to why.
I’ll probably use my UltimateMAME builds, or MESS for the purpose of this,
as while compatibility, and usability may be inferior to some of the
standalone emulators people can actually depend on it to work as described
regardless of their platform. It’s just a shame compatibility on some of the
systems is so bad (PSX, Saturn, Jaguar etc.) of course being open software
there is always the opportunity to improve it, although that requires people
to actually know it exists, and one of the most evident things about
UltimateMAME is that a lot of people apparently didn’t even realise what
MESS was, so I can only guess it’s just as hidden from developers.
With the above in mind, one final thing I will say is that it MESS exists,
and if you’re considering doing your own 100% accurate emulator for a
platform please consider coding in MESS instead, and improving the MAME
framework while you’re at it because one thing about the project(s) is they’
re always going to be there and somebody is always going to be maintaining
them, so if you care about things being preserved for the generations it’s a
good place to do your work. It might seem like a silly ‘nothing’ project
split off from MAME, and relegated to obscurity, but it really is just as
important, if not more and we’re quickly approaching a period where most of
the developers who are likely to be interested in these things are getting
older, and moving on to other real life ventures which IMHO puts some systems
at risk of never being emulated and preserved properly in an open, active
project.
UltimateMAME意外好用顆顆
--
After leaving the Fruit Machine emulation for a bit while 0.144 was put out
the door I think it’s about due time I got back to looking at that. I’m
effectively down a man on that front tho, because James who was providing
some assistance is currently out of action due to real life goings on.
Also, as outlined below NeoGeo Multislot is in my plans, this shouldn’t
actually be too difficult to implement now, just requires a bit of planning.
There are a couple of MESS-side issues I’ve noticed while going through
systems with UltimateMAME which could do with some attention (not specific to
my build, just general problems in MESS) For now I’m just waiting to see
what the actual MAME/MESSdevs come up with as a solution as far as building a
unified binary goes tho. If they are serious about doing a merge then any
sensible solution would at least have the option to build an ‘UltimateMAME’
like target, so I’m going to bide my time on that for a while. I’ve shown
that it can be done so the ball is very much in their court now as far as
delivering anything as complete and functional as what I provided, but in an
official capacity is concerned.
I _won’t_ be working on Raiden 2, Gaelco, HNG64, Later release PGM or
anything along those lines, sorry.
I might do some more mini-reviews / game(s) of the week type things, pointing
out some obscure, or forgotten games which are noteworthy for some reason or
another. There are many interesting titles out there beyond MAME, and due to
various factors (difficulty in using the systems without prior knowledge,
vast size of software libraries, assumptions that old computers/consoles just
weren’t as capable, lack of a popular MAME-like project for non-arcades, the
number of closed source ‘best’ emulators which simply fail on modern
platforms etc.) a fair number are being completely overlooked, or at most
relegated to ‘best 100 games for xxx’ YouTube videos with little
explanation as to why.
I’ll probably use my UltimateMAME builds, or MESS for the purpose of this,
as while compatibility, and usability may be inferior to some of the
standalone emulators people can actually depend on it to work as described
regardless of their platform. It’s just a shame compatibility on some of the
systems is so bad (PSX, Saturn, Jaguar etc.) of course being open software
there is always the opportunity to improve it, although that requires people
to actually know it exists, and one of the most evident things about
UltimateMAME is that a lot of people apparently didn’t even realise what
MESS was, so I can only guess it’s just as hidden from developers.
With the above in mind, one final thing I will say is that it MESS exists,
and if you’re considering doing your own 100% accurate emulator for a
platform please consider coding in MESS instead, and improving the MAME
framework while you’re at it because one thing about the project(s) is they’
re always going to be there and somebody is always going to be maintaining
them, so if you care about things being preserved for the generations it’s a
good place to do your work. It might seem like a silly ‘nothing’ project
split off from MAME, and relegated to obscurity, but it really is just as
important, if not more and we’re quickly approaching a period where most of
the developers who are likely to be interested in these things are getting
older, and moving on to other real life ventures which IMHO puts some systems
at risk of never being emulated and preserved properly in an open, active
project.
UltimateMAME意外好用顆顆
--
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