DaedalusX64 Alpha Revision 459 - 模擬器

Irma avatar
By Irma
at 2010-01-23T12:33

Table of Contents

http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199

Changelog

Revision 459

[~]Cleaned up prior commit
[+]Removed excess logic when entering the Dynarec

Revision 458

[!] Corrected regression from 457 which caused several games to crash.

Revision 457

[-] Removed Disable Culling Hack - No longer needed, Fixes 445 Regression
(Salvy)
Note: CullDL disabled completely as it needs .Rej uCode detection implemented
[-] Removed legacy code from MoveMem (Salvy)
[!] Properly transfer palletes to Video Memory after loading texture - Fixes
annoying spots (Salvy)
[+] Add Forced Filtering, can be changed on Global Settings (Salvy and
Kreationz)
[!] Fixed regression introduced in Revision 449 (Kreationz)
[+] Detect if ms0:/n64/SaveSates exists and use it for SaveStates (Kreationz)
Note: If ms0:/n64/SaveSates exists the old directory will be ignored
completely as not to create conflicts.
It won′t be created if it doesn′t exist however.

Revision 456

Forgot the libs

Revision 455

Finished Refresh of SVN.
Checkout for code is:
https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk
Checkout for PSP folder (previews, ini, txt files, etc..) is:
https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data

Revision 454

Restructuring SVN to Make data and code separate projects.

Revision 453

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All Comments

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Robert avatar
By Robert
at 2010-01-22T23:54
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Andy avatar
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Ethan avatar
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