1964mod v1.4.9(Final) - 模擬器

Table of Contents

https://sites.google.com/site/1964mod/home

Core Changes & Fixes
Core:

Correct cheatcode internal rom name length to match the game name length

Initial implementation of gamename, comments and alternate title checks

flag out non-compliance ini entries

initial ini cleanup

fix critical bug on ini gamename corruption


Audio:



Plugin Changes & Fixes

MyGlide64:


Experimental Change

improve speedup by quite a bit for almost all games

use "AutoSync" in "Max VI Limit" for games using Zilmar Audio or 1964mod
Audio(nosync)


Refactor the hStatusBar and Mouse codes for fullscreen mode

Re-design the resolution layout

remove unmatch aspect resolution

add new 16:9 aspect resolutions

group resolutions by aspect ratio in combo box


your pc need to support the selected resolution to use it OR

you need to custom add the selected resolution to your pc resolution (test to
ensure timing is supported)


Enhance _ChangeSize function

remove hack for DK64 and Rayman 2 for 1st screen corruption fix

minor speedup (help games running with "Read Every Frame" as default)

handle special vi_height cases for dwWidthReg=0x140

fix minor height truncation in TWINE, XG2(E), PGA(E) and PD(E - Elevator text)

rewrite dwWidthReg=0x280

fix Spider-man intro "jumping frames"


fix StarCraft and Resident Evil 2 video cutscene

1964mod Audio:



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