輕鬆玩工程師 喝水喝到撐死(PVP build) - 線上
By Odelette
at 2012-07-24T18:25
at 2012-07-24T18:25
Table of Contents
大家好,第一次在gw2板上發文花了不少時間準備,由於只玩過壓測跟BWE3,可能會有一
些錯誤還請多包涵。這次BWE3都泡在PVP中,有點小心得想跟工程師同好分享,所以貼出
自己覺得配得比較好的trait build,歡迎一起討論:D。
背著大背包行走戰場,背包就是他特色,裡面的各種工具、藥水、炸藥等,充分道出
工程師的生存之道,工程師不能在戰鬥中交換武器,但背包中的各項裝備能搭配出的技能
數量不亞於多數職業,甚至能和元素使擁有同數量的技能,看得出工程師多元化的技能組
變化,在這邊分享其中一種,技能操作較簡單且專精於灌水PK(紅光閃阿閃)..不對..是喝
藥劑的高爆發工程師。
--------------------------正文----------------------
藥劑工程師(暫定)
you want to fight? let me finish this elixirs first!
— Guild Wars2 MoonLight.1432
武器搭配:雙槍、槍盾
Skill Choose:
前5個技能已經由雙槍或槍盾決定,這邊個人偏好雙槍,因為槍技能4在近身戰鬥能發
揮出決定性的火力,而技能5同時給予手槍中唯一的牽制能力。值得一提的是槍技能2相當
優秀,每一次擊中就能掛2秒poison,而技能2連續5次的攻擊共10秒能完全常
駐poison在敵人身上,不過由於該技能是散射可以搭配Elixir U確保每一發都擊中,完全
降低對手的被治療能力。
後5個技能先是heal skill,ElixirH是唯一首選,接著utility skill個人選擇
Elixir B、Elixir U跟Elixir C(或Flamethrower),B跟U是必選技能,首先B能給予4種不
同每種都對傷害能力有顯著提升,關於Boons的影響跟時間後面再提,而U則是傷害爆發的
關鍵,能讓Critical Hit次數大幅增加進而連續觸發condition(由trait line獲得),平均
來說一次U至少都能apply個9秒以上burning在敵人身上。至於C能增加額外的生存能力,
Flamethrower則是靠 Incendiary Ammo增加可觀的burning傷害(因為實際在PVP中很少切
換Flamethrower,主要原因還是距離近且傷害不夠高),最後Elite skill的藥劑技能沒想
像中實用,故目前還是以Supply Crate為主。
________________________________________
trait:
首先Explosives投資10點,adept選擇Incendiary Powder,當爆擊時有33%chance造
成2秒burn(遊戲內寫burn 2秒,但實際測出來有3秒,不確定是bug還是單純文字敘述錯誤
), 觸發一次就有1.5k以上的傷害,經測試無內建CD,相當好用的特性。
Firearms投資25點,adept選HairTrigger為主修手槍必選,master則選擇Infused
Precision,觸發條件及CD使得swiftness能常駐,能增加在戰鬥時的靈活度,並且讓副手
技能4使用起來更容易。
接著Alchemy投資30點,是該build的特色所在,adept選擇Fast-Acting Elixirs
,接著master選PotentElixirs,能增加20%所有藥劑持續時間(但對Elite藥劑技能無效)
,與前項特性搭配更是效果加倍!最後Grandmaster則選擇H.G.H,效果每當使用藥劑就
apply might20s,關於這些特性對boon的影響後面在講。
最後在Tool用光剩下5點,AdrenalinePump每當使用belt skills就回復10%耐力
,該特性能與能隨地亂丟的藥劑belt skills做有效的廢物回收再利用XD。
________________________________________
Upgrade Components:
接著是UpgradeComponents的搭配,首先項鍊首選增加Precision,在目前build
中critical chance能到47%,接著身上護甲的Runes,我選擇Rune of Strength這組,能
增加20%might duration,跟H.G.H搭配相當適合,而might掛身上就+5% dmg的效果在這特
性下也等於常駐+5% dmg。至於武器的Sigils就比較隨興可以用Sigil of Superior Earth
、Sigil of Rage或是Sigil of Superior Strength等一些主要靠Critical hit來trigger
的效果。
________________________________________
Boons improving:
當全特性投資完就能有藥劑boons duration + 50%,而might則因runes會再額外
+20%,加上藥劑的冷卻時間減少20%能常保Boons在身上的時間相對長很多。
Might主要來自於H.G.H跟Elixir B觸發,H.G.H觸發基礎時間20s + 70% duration強
化共有34s,而B能給might 1層有66s其時間相當長(投擲一樣),所以常駐個5層以上的mig
ht在身上相當容易,而其同時增加的power與condition damage對於雙槍工程師兩者都相
當實用,高爆擊能令力量投資報酬率增加,而雙槍的基礎與來自於特性的傷害則都是
Conditions Damage,都可從might獲得可觀的提升。
Fury能經由使用Elixir B來獲得,經過Boon Duration有20s,對於依靠爆擊來觸發
Condition的藥劑雙槍工程師算是珍貴的Boon。
swiftness來自於Elixir B及Elixir H,兩個都有20秒,Quickness來自於Elixir U效
果有6s,CD只有48秒,強化後的CD在所有職業中最短。剩下的Boons就與生存力相關,但
都是隨機Apply較難同時擁有或疊加,只能算是拿到賺到,但同樣在boon duration + 50%
下也能提升不少的續戰力!
________________________________________
Final In The Battle:
由於該build主要使用藥劑強化自己,你可以平常在跑路就不斷的猛灌藥劑跟丟藥劑
在自己身上,盡可能的Buff自己後再進入戰鬥,能減少戰鬥中要使用的技能數量進而
專注在走位與迴避敵人傷害上。盡管能造成傷害的技能數量減少,但一般在藥
劑全使用完後能掛到6到8層以上的might及其他的4-6種的boons,在靠著全boons強化下使
用Elixir U進行開場爆發能在效果時間內(6s)輕鬆打殘一個敵人是該build的亮點,算是
一種工程師爆發build。
除了爆發傷害見長以外,依靠著藥劑能常駐swiftness在身上,讓工程師能快速
橫越戰場進行支援,必要時更換多種不同投擲藥劑的支援效果,有復活、apply allies
boons、remove condition等,必要就算是兼當輔助也沒問題。
另外Elixir U的beltskill其實意外的好用,他能在目標區域造成四種Field Skill除
了能自行造成combo外,其中有兩種更能抵擋不少的遠程攻擊,不失為一個優秀的防禦手
段,這樣就只有你打得到對手,對手打不到你XD
最後附上技能模擬器http://ppt.cc/wM7-
如果有想到再補上,並感謝耐心看完的各位:D
--
些錯誤還請多包涵。這次BWE3都泡在PVP中,有點小心得想跟工程師同好分享,所以貼出
自己覺得配得比較好的trait build,歡迎一起討論:D。
背著大背包行走戰場,背包就是他特色,裡面的各種工具、藥水、炸藥等,充分道出
工程師的生存之道,工程師不能在戰鬥中交換武器,但背包中的各項裝備能搭配出的技能
數量不亞於多數職業,甚至能和元素使擁有同數量的技能,看得出工程師多元化的技能組
變化,在這邊分享其中一種,技能操作較簡單且專精於灌水PK(紅光閃阿閃)..不對..是喝
藥劑的高爆發工程師。
--------------------------正文----------------------
藥劑工程師(暫定)
you want to fight? let me finish this elixirs first!
— Guild Wars2 MoonLight.1432
武器搭配:雙槍、槍盾
Skill Choose:
前5個技能已經由雙槍或槍盾決定,這邊個人偏好雙槍,因為槍技能4在近身戰鬥能發
揮出決定性的火力,而技能5同時給予手槍中唯一的牽制能力。值得一提的是槍技能2相當
優秀,每一次擊中就能掛2秒poison,而技能2連續5次的攻擊共10秒能完全常
駐poison在敵人身上,不過由於該技能是散射可以搭配Elixir U確保每一發都擊中,完全
降低對手的被治療能力。
後5個技能先是heal skill,ElixirH是唯一首選,接著utility skill個人選擇
Elixir B、Elixir U跟Elixir C(或Flamethrower),B跟U是必選技能,首先B能給予4種不
同每種都對傷害能力有顯著提升,關於Boons的影響跟時間後面再提,而U則是傷害爆發的
關鍵,能讓Critical Hit次數大幅增加進而連續觸發condition(由trait line獲得),平均
來說一次U至少都能apply個9秒以上burning在敵人身上。至於C能增加額外的生存能力,
Flamethrower則是靠 Incendiary Ammo增加可觀的burning傷害(因為實際在PVP中很少切
換Flamethrower,主要原因還是距離近且傷害不夠高),最後Elite skill的藥劑技能沒想
像中實用,故目前還是以Supply Crate為主。
________________________________________
trait:
首先Explosives投資10點,adept選擇Incendiary Powder,當爆擊時有33%chance造
成2秒burn(遊戲內寫burn 2秒,但實際測出來有3秒,不確定是bug還是單純文字敘述錯誤
), 觸發一次就有1.5k以上的傷害,經測試無內建CD,相當好用的特性。
Firearms投資25點,adept選HairTrigger為主修手槍必選,master則選擇Infused
Precision,觸發條件及CD使得swiftness能常駐,能增加在戰鬥時的靈活度,並且讓副手
技能4使用起來更容易。
接著Alchemy投資30點,是該build的特色所在,adept選擇Fast-Acting Elixirs
,接著master選PotentElixirs,能增加20%所有藥劑持續時間(但對Elite藥劑技能無效)
,與前項特性搭配更是效果加倍!最後Grandmaster則選擇H.G.H,效果每當使用藥劑就
apply might20s,關於這些特性對boon的影響後面在講。
最後在Tool用光剩下5點,AdrenalinePump每當使用belt skills就回復10%耐力
,該特性能與能隨地亂丟的藥劑belt skills做有效的廢物回收再利用XD。
________________________________________
Upgrade Components:
接著是UpgradeComponents的搭配,首先項鍊首選增加Precision,在目前build
中critical chance能到47%,接著身上護甲的Runes,我選擇Rune of Strength這組,能
增加20%might duration,跟H.G.H搭配相當適合,而might掛身上就+5% dmg的效果在這特
性下也等於常駐+5% dmg。至於武器的Sigils就比較隨興可以用Sigil of Superior Earth
、Sigil of Rage或是Sigil of Superior Strength等一些主要靠Critical hit來trigger
的效果。
________________________________________
Boons improving:
當全特性投資完就能有藥劑boons duration + 50%,而might則因runes會再額外
+20%,加上藥劑的冷卻時間減少20%能常保Boons在身上的時間相對長很多。
Might主要來自於H.G.H跟Elixir B觸發,H.G.H觸發基礎時間20s + 70% duration強
化共有34s,而B能給might 1層有66s其時間相當長(投擲一樣),所以常駐個5層以上的mig
ht在身上相當容易,而其同時增加的power與condition damage對於雙槍工程師兩者都相
當實用,高爆擊能令力量投資報酬率增加,而雙槍的基礎與來自於特性的傷害則都是
Conditions Damage,都可從might獲得可觀的提升。
Fury能經由使用Elixir B來獲得,經過Boon Duration有20s,對於依靠爆擊來觸發
Condition的藥劑雙槍工程師算是珍貴的Boon。
swiftness來自於Elixir B及Elixir H,兩個都有20秒,Quickness來自於Elixir U效
果有6s,CD只有48秒,強化後的CD在所有職業中最短。剩下的Boons就與生存力相關,但
都是隨機Apply較難同時擁有或疊加,只能算是拿到賺到,但同樣在boon duration + 50%
下也能提升不少的續戰力!
________________________________________
Final In The Battle:
由於該build主要使用藥劑強化自己,你可以平常在跑路就不斷的猛灌藥劑跟丟藥劑
在自己身上,盡可能的Buff自己後再進入戰鬥,能減少戰鬥中要使用的技能數量進而
專注在走位與迴避敵人傷害上。盡管能造成傷害的技能數量減少,但一般在藥
劑全使用完後能掛到6到8層以上的might及其他的4-6種的boons,在靠著全boons強化下使
用Elixir U進行開場爆發能在效果時間內(6s)輕鬆打殘一個敵人是該build的亮點,算是
一種工程師爆發build。
除了爆發傷害見長以外,依靠著藥劑能常駐swiftness在身上,讓工程師能快速
橫越戰場進行支援,必要時更換多種不同投擲藥劑的支援效果,有復活、apply allies
boons、remove condition等,必要就算是兼當輔助也沒問題。
另外Elixir U的beltskill其實意外的好用,他能在目標區域造成四種Field Skill除
了能自行造成combo外,其中有兩種更能抵擋不少的遠程攻擊,不失為一個優秀的防禦手
段,這樣就只有你打得到對手,對手打不到你XD
最後附上技能模擬器http://ppt.cc/wM7-
如果有想到再補上,並感謝耐心看完的各位:D
--
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