請教血緣詛咒的迴避機制 - PS
By Agatha
at 2015-12-23T10:18
at 2015-12-23T10:18
Table of Contents
不好意思, 又來提問了.
經過上次請教之後已經買了遠古獵人版本入坑,目前來到舊雅南.
對於系統仍然有些精細的部份沒有完全理解 ,請問:
1. 迴避的機制. 鎖定中的前斜方向迴避 , 似乎確實有無敵時間 ?
2. 敵人架式崩的發生機制有兩個:
A.槍返: 請問我該在哪裡查不能槍返的敵人動作呢 ?
是否大型敵人無法槍返?
B.在敵人背後使用R2蓄力攻擊命中.請問是否蓄力即可,不用蓄滿?
3. 在農小/中 Boss的時候,以及打神父的時候經常有一吋長一吋強的體驗.
請問是否距離是選擇武器的主要原因? 又或者我要繼續攻略才能體會
短而快速武器的優點 ?
4. 本作角色的培育是否能理解為:
"初期先點血和活力, 再依照欲使用的武器決定要投資力量或者技術,
但力量與技術超過50後的效益不彰" ?
感謝各位的解惑. 目前已經展開三天了 , 還在漸漸學習.
--
經過上次請教之後已經買了遠古獵人版本入坑,目前來到舊雅南.
對於系統仍然有些精細的部份沒有完全理解 ,請問:
1. 迴避的機制. 鎖定中的前斜方向迴避 , 似乎確實有無敵時間 ?
2. 敵人架式崩的發生機制有兩個:
A.槍返: 請問我該在哪裡查不能槍返的敵人動作呢 ?
是否大型敵人無法槍返?
B.在敵人背後使用R2蓄力攻擊命中.請問是否蓄力即可,不用蓄滿?
3. 在農小/中 Boss的時候,以及打神父的時候經常有一吋長一吋強的體驗.
請問是否距離是選擇武器的主要原因? 又或者我要繼續攻略才能體會
短而快速武器的優點 ?
4. 本作角色的培育是否能理解為:
"初期先點血和活力, 再依照欲使用的武器決定要投資力量或者技術,
但力量與技術超過50後的效益不彰" ?
感謝各位的解惑. 目前已經展開三天了 , 還在漸漸學習.
--
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