秘境的挑戰模式 - 暗黑破壞神

By Megan
at 2014-07-01T11:38
at 2014-07-01T11:38
Table of Contents
2.1的秘境排行榜,挑戰的模式只有通關的層級數,
層級數字直接反映在怪物的傷害與血量,但本質一樣只是打秘境。
這樣的模式,還是很單調,尤其是對HC而言,挑戰高層級數,根本等於無意義的行為。
我自己的想法,挑戰可以有很多種模式,比如:
1. 最大量擊殺數 - 設計成百殺寶箱的升級版,各式各樣的白怪(血量>傷害)瘋狂湧現,
讓玩家比擊殺數的排行
2. 哥布林群擊殺數 - 類似上一點,但改成一大群哥布林,也是比擊殺數字
3. 最速通關 - 固定的超長距離地圖及固定地圖機關及菁英卡點,可讓機關或技能擁有
破除玩家無敵的能力
應該還有很多種有趣的方式,都可以做為挑戰及排行....
--
層級數字直接反映在怪物的傷害與血量,但本質一樣只是打秘境。
這樣的模式,還是很單調,尤其是對HC而言,挑戰高層級數,根本等於無意義的行為。
我自己的想法,挑戰可以有很多種模式,比如:
1. 最大量擊殺數 - 設計成百殺寶箱的升級版,各式各樣的白怪(血量>傷害)瘋狂湧現,
讓玩家比擊殺數的排行
2. 哥布林群擊殺數 - 類似上一點,但改成一大群哥布林,也是比擊殺數字
3. 最速通關 - 固定的超長距離地圖及固定地圖機關及菁英卡點,可讓機關或技能擁有
破除玩家無敵的能力
應該還有很多種有趣的方式,都可以做為挑戰及排行....
--
Tags:
暗黑
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