平衡變動說明 -- 防禦機制 - 流亡黯道
By Hedwig
at 2021-10-07T11:11
at 2021-10-07T11:11
Table of Contents
※ 引述《ColdP (......)》之銘言:
: https://www.pathofexile.com/forum/view-thread/3185101
: 速讀了一下, 大概幾個重點:
: 1. 移除雙躲。
: 2. 新增新的防禦機制 --- 法術壓制 (Spell Suppresion),
: 其效果為"有X%的機率將承受的法術傷害減半",
: X受敏捷加成而且可以疊到100%,
: 目的是讓其可以與迴避(evasion)互補。
: 3. 優化護甲天賦, 讓天賦樹上的護甲圈也有機會得到最大抗。
: 4. 提高ES的基礎充能至每秒33%,
: 惡毒牢房(Wicked Ward)的副作用改為less ES充能,
: ES防具增加更多能夠加快ES開始充能的詞綴。
: 5. 透過調整天賦, 提升護甲/ES的混和BD的可行性。
: 6. 護體(Fortify)的效果調整為正比於近戰傷害。
: 7. 強化裝備上生命秒回詞綴的效果。
: 比較細節的直接去看連結裡面給的Spoiler吧。
前幾天討論防禦機制,GGG的確要開始整頓了
看起來是希望玩家以基本三大防禦為主
至於狀況如何,等數值出現再說了
我用我的方式節錄一下重點
1.護甲提高效果,防禦法術方式為護甲天賦給予最大抗
2.移除躲避,閃避提高效果,
新增天賦:給予"法術壓制"有X%機率將法術效果減半,依照敏捷提供加成
天賦"Acrobatics" 可以把法術壓制改成較低機率的法術躲避
移除天賦"Phase Acrobatics"
致盲弱化,但是有天賦可以投資 (血肉骸骨改回25%)
3.ES 裝備提高ES數值,
提高基礎充能,裝備提供更快回復ES,希望玩家能使用原始的ES充能方式。
4.護甲+ES連動,
新天賦"Divine Shield":被擊中且減免物理傷害轉為ES回復,ES不可超過護甲。
5.閃避+ES連動,
詐欺的"Ghost Dance"改為一般天賦,會調整數值。
6.生命回復、承受持續傷害相關
裝備改為數值型回復、會增加效果 (%秒回 只會出現在天賦、獨特裝備)
女巫、刺客新增回復相關天賦
新天賦"Lethe Shade":如果最近有承受持續傷害,更少75%持續傷害,
但100%更多異常效果時間
7.格檔:主要應該是讓大家好獲取
裝備、聖堂天賦 增加法術格檔
衛士"Versatile Comatant"改為一般天賦:
每1%溢出的格檔轉為2%法術格檔,雙格檔的上限為50% (75格=>50/50雙格)
8.護體會依照造成的進戰傷害提高效果,不讓法術/遠程取得完整效果
--
: https://www.pathofexile.com/forum/view-thread/3185101
: 速讀了一下, 大概幾個重點:
: 1. 移除雙躲。
: 2. 新增新的防禦機制 --- 法術壓制 (Spell Suppresion),
: 其效果為"有X%的機率將承受的法術傷害減半",
: X受敏捷加成而且可以疊到100%,
: 目的是讓其可以與迴避(evasion)互補。
: 3. 優化護甲天賦, 讓天賦樹上的護甲圈也有機會得到最大抗。
: 4. 提高ES的基礎充能至每秒33%,
: 惡毒牢房(Wicked Ward)的副作用改為less ES充能,
: ES防具增加更多能夠加快ES開始充能的詞綴。
: 5. 透過調整天賦, 提升護甲/ES的混和BD的可行性。
: 6. 護體(Fortify)的效果調整為正比於近戰傷害。
: 7. 強化裝備上生命秒回詞綴的效果。
: 比較細節的直接去看連結裡面給的Spoiler吧。
前幾天討論防禦機制,GGG的確要開始整頓了
看起來是希望玩家以基本三大防禦為主
至於狀況如何,等數值出現再說了
我用我的方式節錄一下重點
1.護甲提高效果,防禦法術方式為護甲天賦給予最大抗
2.移除躲避,閃避提高效果,
新增天賦:給予"法術壓制"有X%機率將法術效果減半,依照敏捷提供加成
天賦"Acrobatics" 可以把法術壓制改成較低機率的法術躲避
移除天賦"Phase Acrobatics"
致盲弱化,但是有天賦可以投資 (血肉骸骨改回25%)
3.ES 裝備提高ES數值,
提高基礎充能,裝備提供更快回復ES,希望玩家能使用原始的ES充能方式。
4.護甲+ES連動,
新天賦"Divine Shield":被擊中且減免物理傷害轉為ES回復,ES不可超過護甲。
5.閃避+ES連動,
詐欺的"Ghost Dance"改為一般天賦,會調整數值。
6.生命回復、承受持續傷害相關
裝備改為數值型回復、會增加效果 (%秒回 只會出現在天賦、獨特裝備)
女巫、刺客新增回復相關天賦
新天賦"Lethe Shade":如果最近有承受持續傷害,更少75%持續傷害,
但100%更多異常效果時間
7.格檔:主要應該是讓大家好獲取
裝備、聖堂天賦 增加法術格檔
衛士"Versatile Comatant"改為一般天賦:
每1%溢出的格檔轉為2%法術格檔,雙格檔的上限為50% (75格=>50/50雙格)
8.護體會依照造成的進戰傷害提高效果,不讓法術/遠程取得完整效果
--
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