平衡變動說明 - 光環 詛咒 元素DoT - 流亡黯道
By Ursula
at 2021-10-08T06:48
at 2021-10-08T06:48
Table of Contents
https://www.pathofexile.com/forum/view-thread/3185299
大綱不長, 但細項很多, 可以挑自己特別有興趣的看。
整理一下重點:
(1) 光環
(A) 減少魔力保留從減法改成除法,
順便換成新的名字"Reservation Efficiency"(魔力保留效率)
舉個簡單的例子:
在以前, 100%魔力保留減少可以讓魔力保留的量變成 X - X*100% = 0
在不久的將來, 100%魔力保留效率將是這樣運作的:
X/(1+1) = 0.5X
也因為這改動, 提高魔力保留效率的各個裝備技能也在數值上做了調整。
(B) 光環星團從中星團變成小星團,
而且光環星團不再提供光環效果提升,
改成提供魔力保留效率。
(2) 詛咒
詛咒星團從中星團變成小星團,
而且詛咒星團的效果修正為針對特定詛咒的效果加強.
而非泛用的加強。
(3) 元素DoT
(A) 提高各式元素DoT的基礎傷害
(B) 提高點燃相關技能所能造成的點燃的基礎傷害
(C) 在天賦樹上放上專門為元素DoT設計的相關天賦。
(D) EO (元素超載)修改;
現在的EO變成"當使用的技能在最近8秒造成過暴擊時,
則其造成的Hit或元素異常"得到增傷
- 換句話說, 必須要主技能造成暴擊才能享受到EO的增傷,
再也不可以依賴副技能來觸發EO。
(E) EE (元素之相)修改;
現在改為"當用元素Hit打到敵人時, 會在敵人身上造成非該元素的25%曝曬;
如果敵人身上本來有和該Hit同元素類型的曝曬, 則移除之"
--
大綱不長, 但細項很多, 可以挑自己特別有興趣的看。
整理一下重點:
(1) 光環
(A) 減少魔力保留從減法改成除法,
順便換成新的名字"Reservation Efficiency"(魔力保留效率)
舉個簡單的例子:
在以前, 100%魔力保留減少可以讓魔力保留的量變成 X - X*100% = 0
在不久的將來, 100%魔力保留效率將是這樣運作的:
X/(1+1) = 0.5X
也因為這改動, 提高魔力保留效率的各個裝備技能也在數值上做了調整。
(B) 光環星團從中星團變成小星團,
而且光環星團不再提供光環效果提升,
改成提供魔力保留效率。
(2) 詛咒
詛咒星團從中星團變成小星團,
而且詛咒星團的效果修正為針對特定詛咒的效果加強.
而非泛用的加強。
(3) 元素DoT
(A) 提高各式元素DoT的基礎傷害
(B) 提高點燃相關技能所能造成的點燃的基礎傷害
(C) 在天賦樹上放上專門為元素DoT設計的相關天賦。
(D) EO (元素超載)修改;
現在的EO變成"當使用的技能在最近8秒造成過暴擊時,
則其造成的Hit或元素異常"得到增傷
- 換句話說, 必須要主技能造成暴擊才能享受到EO的增傷,
再也不可以依賴副技能來觸發EO。
(E) EE (元素之相)修改;
現在改為"當用元素Hit打到敵人時, 會在敵人身上造成非該元素的25%曝曬;
如果敵人身上本來有和該Hit同元素類型的曝曬, 則移除之"
--
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