四版改成六角格? - TRPG

By Belly
at 2008-07-08T17:08
at 2008-07-08T17:08
Table of Contents
※ 引述《lueur (「軟綿綿」微阿光)》之銘言:
: 自從斜走也是一格之後。
: 有時候我就會想,不知道改成六角格會怎麼樣?
: 最主要的問題大概就是Blast和Burst的區塊判定了。
: Burst還好一些,Blast一整個會變成好笑的類圓形。
: 不過,本來四版就為了簡化而讓Blast呈現正方形,
: 九十度的噴吐也是挺奇怪....XD
: 若是改成六角格,就會想要追加錐形範圍啊~~~~XD
我們有試過,其實Blast和Burst的區塊判定只會比四方格小了點,但行走"正常"多了。
只是遠距離的掩蔽、遮蔽要多熟悉,用m44的判定,兩格子中心點一直線的看法也ok
--
: 自從斜走也是一格之後。
: 有時候我就會想,不知道改成六角格會怎麼樣?
: 最主要的問題大概就是Blast和Burst的區塊判定了。
: Burst還好一些,Blast一整個會變成好笑的類圓形。
: 不過,本來四版就為了簡化而讓Blast呈現正方形,
: 九十度的噴吐也是挺奇怪....XD
: 若是改成六角格,就會想要追加錐形範圍啊~~~~XD
我們有試過,其實Blast和Burst的區塊判定只會比四方格小了點,但行走"正常"多了。
只是遠距離的掩蔽、遮蔽要多熟悉,用m44的判定,兩格子中心點一直線的看法也ok
--
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