《偶像大師2》技術進化公開 - XBOX

By Lydia
at 2010-09-07T17:59
at 2010-09-07T17:59
Table of Contents
巴哈版友的圖文詳細中文版
http://forum.gamer.com.tw/C.php?bsn=60282&snA=82593&tnum=5
日文報導:
http://game.watch.impress.co.jp/docs/news/20100903_391279.html
關鍵字:60fps+4xMSAA
NBGI在CEDEC 2010分享偶像大師2的畫面與動畫技術。
說實在不看圖很難瞭,就請看日文或中文版的吧
但簡單來說
偶像大師2比起1與L4U,有更好的Cel Shading(賽璐璐式著色),
頭髮反光功能終於實作,更好的自投影。
舞臺上多了會動的背景(搖曳的樹、岸潮等),
還有終於在舞台建構上用到法線貼圖
從另一款大型電玩而開發的特效系統,也首次應用到家機遊戲
讓2代有更強的舞台特效(紙片紛飛、舞台火燄等)
在舞台與人物合成上,2代繼承1與L4U的柔焦與景深效果外,
2代新增Bloom與Flare特效應用在舞台上。
最後同時登場人物增加到5人,
但是保持4xMSAA與60fps,就是靠整個系統打掉重練才達成的。
動畫技術上,
實現更自然的頭髮動態、群擺動態,
還有前作中不會動的身體飾品與胸部,2代都會動了。
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