ykhwong's DOSBox 0.74 SVN Build 2011-03-20 - 模擬器

By Quintina
at 2011-03-21T19:52
at 2011-03-21T19:52
Table of Contents
http://ykhwong.x-y.net/
ykhwong's DOSBox 0.74 SVN Build 20.03.2011 is released. DOSBox emulates an
Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc.,
necessary for running many old MS-DOS games that simply cannot be run on
modern PCs and operating systems, such as Microsoft Windows XP, Windows
Vista, Linux and FreeBSD. However, it is not restricted to running only
games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS")
application should run in DOSBox, but the emphasis has been on getting DOS
games to run smoothly, which means that communication, networking and printer
support are still in early development.
This build is an enhanced SVN build which incorporates unofficial features
and fixes that are not officially part of DOSBox. The best Dosbox version
IMHO.
Included Patches:
Direct3D with pixelshaders, OpenglHQ, Innovation, Glide, zip/7z mount, Beep,
NE2000 Ethernet, Graphis user interface (menu), Save/Load states, Vertical
sync, CPU flags optimization, Various DOS commands (PROMP,T VOL, LABEL,
MOUSE, etc) and CONFIG.SYS commands (DEVICE, BUFFERS, FILES, etc), Continuous
turbo key, Core-switch key, Show details (from menu bar), Nice DOSBox icon,
Font patch (cp437), COPY CON feature, MAKEIMG command, INTRO, Ctrl-break
patch, DBCS support patch, Automatic mount, Printer output, MT-32, MP3CUE,
Overscan, etc.
Build environment:
Based on MinGW/MSYS under Windows 7 x64
Flags: -s -O2 -pipe -fprofile-use -fomit-frame-pointer -mtune=i686
-march=i586 -mno-push-args -ffast-math -funroll-loops --param
max-unrolled-insns=60
Libaries: SDL, SDL_sound, libpng, libphysfs, DirectX SDK library, Freetype,
etc.
For advanced users who want to debug or compile, debugger-enabled build and
source are available.
WHAT'S NEW
------------------
1. Based on SVN 3686
- Read Changelog_SVN.txt for details.
2. Updated OpenGLHQ (moe, gulikoza)
3. Updated SDL HG
4. Updated Direct3D (gulikoza)
5. Added Fluidsynth, Timidity server backend (soundfonts available)
6. Updated MT-32 emulation (MUNT) (sergm, KingGuppy)
- More accurate but less reverb
- Removed WAVEFORM directory
7. Added OpenGL glide hardware acceleration (kekko)
- You need to set glide=emu (Internal emulation)
- Also set your output to OpenGL.
8. Fixed a blank screen in Blue Force
9. Fixed some minor bugs
--
ykhwong's DOSBox 0.74 SVN Build 20.03.2011 is released. DOSBox emulates an
Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc.,
necessary for running many old MS-DOS games that simply cannot be run on
modern PCs and operating systems, such as Microsoft Windows XP, Windows
Vista, Linux and FreeBSD. However, it is not restricted to running only
games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS")
application should run in DOSBox, but the emphasis has been on getting DOS
games to run smoothly, which means that communication, networking and printer
support are still in early development.
This build is an enhanced SVN build which incorporates unofficial features
and fixes that are not officially part of DOSBox. The best Dosbox version
IMHO.
Included Patches:
Direct3D with pixelshaders, OpenglHQ, Innovation, Glide, zip/7z mount, Beep,
NE2000 Ethernet, Graphis user interface (menu), Save/Load states, Vertical
sync, CPU flags optimization, Various DOS commands (PROMP,T VOL, LABEL,
MOUSE, etc) and CONFIG.SYS commands (DEVICE, BUFFERS, FILES, etc), Continuous
turbo key, Core-switch key, Show details (from menu bar), Nice DOSBox icon,
Font patch (cp437), COPY CON feature, MAKEIMG command, INTRO, Ctrl-break
patch, DBCS support patch, Automatic mount, Printer output, MT-32, MP3CUE,
Overscan, etc.
Build environment:
Based on MinGW/MSYS under Windows 7 x64
Flags: -s -O2 -pipe -fprofile-use -fomit-frame-pointer -mtune=i686
-march=i586 -mno-push-args -ffast-math -funroll-loops --param
max-unrolled-insns=60
Libaries: SDL, SDL_sound, libpng, libphysfs, DirectX SDK library, Freetype,
etc.
For advanced users who want to debug or compile, debugger-enabled build and
source are available.
WHAT'S NEW
------------------
1. Based on SVN 3686
- Read Changelog_SVN.txt for details.
2. Updated OpenGLHQ (moe, gulikoza)
3. Updated SDL HG
4. Updated Direct3D (gulikoza)
5. Added Fluidsynth, Timidity server backend (soundfonts available)
6. Updated MT-32 emulation (MUNT) (sergm, KingGuppy)
- More accurate but less reverb
- Removed WAVEFORM directory
7. Added OpenGL glide hardware acceleration (kekko)
- You need to set glide=emu (Internal emulation)
- Also set your output to OpenGL.
8. Fixed a blank screen in Blue Force
9. Fixed some minor bugs
--
Tags:
模擬器
All Comments

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at 2011-03-25T14:06

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