OpenBOR v3.0 Build 3273 - 模擬器

By Madame
at 2011-03-21T12:33
at 2011-03-21T12:33
Table of Contents
http://lavalit.com:8080/index.php?action=svn
OpenBOR v3.0 Build 3273 is released. OpenBOR is an official port of the
OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial
port was done by SX and the current maintainer is Plombo.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS
inspired by SEGA's Streets of Rage series and using sprites from SNK
Playmore's King of Fighters series. The game spread only by word of mouth,
but it nonetheless amassed popularity very quickly. Senile Team soon released
an edit pack allowing anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
------------------------------------------------------------------------
r3273 | sumolx | 2011-03-20 01:49:38 -0400 (Sun, 20 Mar 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
level_order() uses the first argument to set the loadingbg type. However, in
load_level() the first argument is the image location for the background.
This implies that if defined we are to use background + bar. This keeps us
backward compatible with all existing mods. Strange that I never had the
modder specify this before, Hence, this was a bug. All mods ie Contra, Final
Fight, GoldenAxeRemake and more now display a background when loading a level.
--
OpenBOR v3.0 Build 3273 is released. OpenBOR is an official port of the
OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial
port was done by SX and the current maintainer is Plombo.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS
inspired by SEGA's Streets of Rage series and using sprites from SNK
Playmore's King of Fighters series. The game spread only by word of mouth,
but it nonetheless amassed popularity very quickly. Senile Team soon released
an edit pack allowing anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
------------------------------------------------------------------------
r3273 | sumolx | 2011-03-20 01:49:38 -0400 (Sun, 20 Mar 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
level_order() uses the first argument to set the loadingbg type. However, in
load_level() the first argument is the image location for the background.
This implies that if defined we are to use background + bar. This keeps us
backward compatible with all existing mods. Strange that I never had the
modder specify this before, Hence, this was a bug. All mods ie Contra, Final
Fight, GoldenAxeRemake and more now display a background when loading a level.
--
Tags:
模擬器
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