(X360 Pad for DC) X360 Pad Plugin - 模擬器

Una avatar
By Una
at 2009-02-02T11:49

Table of Contents

2009.02.01

Work on Makaron is progressing, albeit somewhat slowly these
days. Most noteworthy bug squashed lately: Skies of Arcadia
and getting stuck in narrow places - should not happen (so
often?) anymore. Finally got around to fix FLASH erasing
commands as well, this should make BIOS boot games even if
you fail to set the clock properly. For those less fortunate
who find Dreamcast BIOS menu just too confusing.

Today I bring you another input plugin - this one is meant
only for X360 controllers and uses/requires XInput. Unlike
DirectInput (broken by design by Microsoft), XInput allows
both triggers to be independent and have full range readout.

No support for hot-plugging - basically you need all
controllers (that you wish to use) have their respective IDs
assigned before you launch Makaron. There is no setup or
configuration of any kind. All you need to do is put
X360PAD.dll in “Wtyczki” folder and edit Maple.ini to use
it instead of MakaronPAD.dll.

Controls are mapped to follow original Dreamcast layout. BACK,
LB, RB, right analog stick and buttons under the sticks are
simply ignored. Triggers and analogs have suggested deadzones
- tell me if it’s too much (especially triggers).

Since I have no control over how Windows will assign the IDs,
I made it like this: the first port in Maple.ini to be
assigned the X360 plugin will use first available controller.
And so on - in theory, not tested with wireless or multiple
devices.

No force feedback yet. If you’ve used FF before with another
controller you might want to switch back to double-VMU
configuration for now.

By the way, one of the features I’d like to have next is the
ability to map unused controller buttons to specific emulator
functions - like pause on BACK and stuff like that. If you
have any other ideas, tell me.

http://pics.livejournal.com/dknute/pic/000k4yhh
http://pics.livejournal.com/dknute/pic/000k5a1h
______________________________________________________________________________

下載;http://www.sendspace.com/file/0fdukn

官方:http://dknute.livejournal.com/

--
莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭
莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投

--

All Comments

(PC-E/CD) PicchioEngine_v0.0.3

Oliver avatar
By Oliver
at 2009-02-02T11:36
2009.02.01 - The colors of the composite output are accurately reproduced(patent US 5389949). - Added fullscreen mode. - Now the ...

剛剛破關的FC GAME 影之傳說

Selena avatar
By Selena
at 2009-02-02T05:06
今天閒閒無事 想說來把FC GAME全都收全 當然順便也玩了一下 剛好運氣算很好(因為有羅德大帝) 就把實機從沒破過的影之傳說破關了 基本上分為三大關 青葉之章 紅葉之章 雪之章 而每一章又分為五小關 分別是森 河 城壁 魔界城內 對決 所以救了霧姬公主三次之後 再砍死雪草妖四郎就算破關了 然後就是無限的迴圈 ...

過年破的FC GAME--怒II

William avatar
By William
at 2009-02-02T01:49
自上次破了I之後,想說把續作也通通解決,以下是遊戲畫面 怒II 怒号層圏: http://0rz.tw/MUzyv 怒2是AC版移植的, 不過我沒有玩過AC版, 但看畫面似乎很不錯,而FC版移植 的內容據說跟AC版差異頗大, 另外有人知道副標題and#34;怒号層圏and#34;是什麼 ...

GBA模擬器 2P怎麼讓他會動!!!

Quintina avatar
By Quintina
at 2009-02-01T19:52
如題, 我帶一個手把回家但是沒灌驅動,但她還是能被電腦讀到並順利的玩, 今天我又去買個手把打算玩雙打,然後因為是新買的所以驅動光碟也就順勢安裝~ 結果只能在模擬器上設定and#34;預設手把and#34;才能被讀到, 不能兩個同時動耶 =_= 請問各位大大這麼怎麼解決?? 小弟我查姿勢佳 沒任何 ...

PCSX2 Playground rev 672 & Plugins

Ingrid avatar
By Ingrid
at 2009-02-01T18:02
PCSX2 Playground rev 672 PG rev 665 ZeroSPU2 0.4.6 rev 896 GSDX 1.14 http://re4rainbow.4shared.com/ Mirror: http://www.mediafire.com/re4rainbow Legend: ...