(WIP) Nintendo 64 EMULATOR to XBOX360 Progress Report - 模擬器

Linda avatar
By Linda
at 2011-06-29T13:39

Table of Contents

2011.06.29

It's alive !

Sorry for the lack of updates, I was busy with other stuff for some
months.

As you can see on my github,
( https://github.com/gligli/libxenon/commits/master )
, I think libXenon has improved a lot lately, with lots of stuff added
from Xell (NAND access, lwip & network code,...), a new ELF loader, a
unified ATA driver (that can access both HDD and DVD), the return of
opendir/readdir/... functions and many bug fixes and smaller
improvements in almost all drivers.

The reason for many of those changes is to be able to make most of Xell
a regular libXenon app: Xell would be splitted into 2 stages, one stage
which recovers from exploit and then decompresses and launches a second
stage, which is a libXenon ELF. To maintain backwards compatibility,
both stages would have to fit in the 256KB limit for a Xell binary.

Last but not least, I'm working on mupen64-360, my Wii64 port these
days, I already added sound and done some optimisations to try to get
more speed.

I multithreaded a good part of sound processing so it's done almost
for free, and in fact anything that isn't multithreaded (RSP emulation)
was already running in my version from january. I might be able to
multithread RSP too, it would probably give a nice speed boost :)

I also redone the port of the Wii64 dynarec, I did my first port from
the ps3 branch and it seems it wasn't up to date with the trunk
speed-wise. Now it's using Wii64 1.1 code. I also changed the way
stores were handled in the dynarec, trying to generate more code and
rely less on a (slow) generic C function to do the job.

By the way, source code is now available on my github (
https://github.com/gligli/mupen64-360 ). Anybody that can compile it can
try it, but please don't distribute binaries ! It's not a good idea at
all to release unofficial versions of a work in progess of someone else
code so I hope You can be responsible on this.

Here's a new video showing the progress on Mario64, jerkiness is due to
the video capture card, trust me that game runs smooth :)

http://www.youtube.com/watch?v=w3o41LvZ71w&feature=player_embedded
______________________________________________________________________________

來源:http://ppt.cc/8X21

--

All Comments

MAME v0.143

Franklin avatar
By Franklin
at 2011-06-29T12:39
http://mamedev.org/ 0.143 ------- MAMETesters Bugs Fixed ---------------------- - 04380: [Crash/Freeze] sfish2, sfish2j: Crash after OK (R. Belmont) - ...

請問一個搖桿的問題。

Anonymous avatar
By Anonymous
at 2011-06-29T11:47
我有一個搖桿,背面寫:FIGHT JOYSTICK 在舊電腦(xp系統)使用正常 後來買了新電腦(也是xp系統),就不能使用了, 電腦顯示:USB裝置無法辨識。 請問該怎麼做才能使用搖桿呢?謝謝! - ...

SFC 第四次機器人大戰

Connor avatar
By Connor
at 2011-06-29T11:27
其實有一招在3代相當流行的叫背人練功法 主要攻擊者--等級低 要練的等級高但不攻擊 4代也是可以通用 妖精是可以換人搭的 不一定要跟修 故如修的等級已經很高--換搭其他聖戰士的駕駛 建議其他的就先冰起來 然後如恰姆練到40級 去搭其他的可能15級 然後因為我方等級低--敵人等級高 可很快 ...

SEGA SATURN ISO WEBSITE

Olga avatar
By Olga
at 2011-06-29T10:04
因為自己在找saturn的遊戲 所以把找到的這個站分享給大家 http://www.segasoluce.net/SegaSoluce/iso/Iso%20Saturn.htm 雖然不是所有saturn的遊戲都有 不過稍微看了一下,幾款大作都有看到 castlevania sexy parodius du ...

SS 光明與黑暗續戰篇Ⅲ 王都的巨神(收

Jessica avatar
By Jessica
at 2011-06-28T21:51
http://zh-tw.justin.tv/ayichen 第二部開始~ 使用模擬器為 SSF 0.12 beta 很久沒玩 可以提示需要注意的地方XD - ...