(WIP) Kale's Mame WipC - The COP Diary #1 - 模擬器

Elizabeth avatar
By Elizabeth
at 2012-09-14T11:44

Table of Contents

2012.09.14

   有進展就算是好消息了。

For the four people that lives in Mars, the Seibu COP is one of the
most evil system protections ever studied by mankind, and that’s an
understatement too. I’m doing some researches thru m68k coding and
a working PCB kindly provided by Smitdogg. The researches involves
ANYTHING unclear, and more I go ahead and more I do believe that the
games doesn’t even reach the 10% of the possible potential of the
system.So, here’s the results and my speculations of the currently
done tests:

Test #1/2 Manual Collision Check / Automatic Collision Check
http://0rz.tw/bhDou

n hit-box is a well known basic concept of gaming. For people that
doesn’t know, every single object has an invisible shape (generally
a rectangle for 2d) that defines its collision space.

Some macro commands in COP basically calculates the hit-box for two
given objects. My previous attempts of HLE this concept failed
miserably, and needed 7 videos from Smitty and various mods to
understand that what I was taking as a collision detection parameter
is actually a relative address to ANOTHER table, that’s positioned
after the old table. Implementing this gave way better collision
detections to every single game of the system. It’s still not 100%
perfect, but my plan is to modify the manual test in order to return
& modify this relative value on the fly. These tests also provided
the meaning of 0×582/0×584 (respectively y and x distance between
origin points, i.e. an hexadecimal subtraction) and then the correct
bit assignment for 0×580 (bit 0: collides in Y space, bit 1: collides
in X space, active low). Unknown meaning for 0×586 (it seems always
1?) and 0×588 (that seems a mirror of 0×580 but then it also sets
up bit 2 and 3 for whatever reason).

Test #3 Check 63X
http://0rz.tw/uk9FK

The 0x***62e-0x***63f range is a bit weird, is modified from time to
time by Godzilla so for a moment I’ve thought that was a clipping
effect register for the tilemaps. The test instead proves that these
are just alternative scrolling registers, setted up in a way that
presumably puts the tilemap origin at whatever top-left corner the
CRTC sets up. Now, the question is: why having TWO scrolling registers?
Is it a weird design choice or there’s a definite difference between
writing one or another register? The upcoming Raster A/B test should
answer to this question.

Test #4 PDMA test
http://0rz.tw/gGFmm

This test was specific to SD Gundam: according to a real PCB video
that floats around the net, we are doing a full fade in/out when it
should actually fade only some layers. The table used is a bit weird,
and I’ve tried to upload the same thing to a different board (that
is Legionnaire). The result? It does what is supposed to do even on
real HW, so the prime suspect is that SD Gundam sets (either in SW or
in HW) that specific area of the RAM in an encrypted fashion, also
proved by the fact that it doesn’t test it at POST and having Denjin
Makai that basically does the same.
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來源:http://mamedev.emulab.it/kale/?p=1736

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ポーラステーション
http://perryt0517.wordpress.com/

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All Comments

月下:對決ドラキュラ前 (搞笑版翻譯)

Gilbert avatar
By Gilbert
at 2012-09-13T22:16
アルカード:父上... (老爸...) ドラキュラ:ほう,誰かと思えば,久しいな,我が息子よ (哦...我想說是誰又吵醒了我...原來是你這個不孝子啊...) アルカード:できるなら,會いたくはなかった.. ...

月下:好結局

Steve avatar
By Steve
at 2012-09-13T22:07
アルカード「無事たっだようだな」 (看來你們都沒事的樣子) マリア「アルカード!よかった,あなたも無事で…」 (アルカード!太好了,你也平安無事...) リヒター「すまない,俺のせいで,また實の父を…」 (真對不起,因為我的緣故,害你又將親生父親給... ...

月下:普通結局

Oliver avatar
By Oliver
at 2012-09-13T21:58
アルカード「無事たっだようだな」 (看來你們都沒事的樣子) マリア「アルカード!よかった,あなたも無事で…」 (アルカード!太好了,你也平安無事...) リヒター「すまない,俺のせいで,また實の父を…」 (真對不起,因為我的緣故,害你又將親生父親給... ...

月下:擊敗ドラキュラ後

Quanna avatar
By Quanna
at 2012-09-13T21:52
アルカード「あるべき所に返れ!これ以上母を苦しめるな…」 (回去原屬於你的地方去!不要再折磨母親了...) ドラキュラ「な、なぜだ…。なぜ、私はこうも敗れる…」 (為...為什麼...。為什麼到了這種境界,我還是輸了... ...

找一個SEGA的遊戲

Skylar DavisLinda avatar
By Skylar DavisLinda
at 2012-09-13T11:10
各位大大好Q_Qand#34; 記得以前小時候家裡有一台Sega 每天都跟我哥在家裡一起玩 現在想想還蠻懷念那段日子的 突然想起以前玩的一個遊戲 就是主角好像是某個王子 頭上戴著像阿拉丁那種回教帽子 是橫向的動作冒險遊戲 然後他有一個追隨者 是一顆蛋(我哥跟我以前都會叫他雞蛋妹) 然後主角如果按 ...