(WIP) Kale's Mame Wip - Nichibutsu - 模擬器

By Poppy
at 2011-04-25T20:27
at 2011-04-25T20:27
Table of Contents
2011.04.24
Cyclic Redundancy Check
Discovered and implemented sprite color cycling effects in Armed F
driver. That’s a RAM-based clut table that look-ups via a byte in
the sprite defs. As you can see from the YT vids, it’s used for doing
neat effects such as explosions / bonus colors etc. in Terra Force …
http://www.youtube.com/watch?v=UxUEg71bZ7A&feature=player_embedded
… it’s even more useful in Kozure Ookami, since it’s used to
differentiate the explosive red ninjas from the normal ones …
http://www.youtube.com/watch?v=5DG21mHomHA&feature=player_embedded
… and in Armed F, that is used to make the sprites to be a lot
less static.
http://www.youtube.com/watch?v=k3on5Ur3e7c&feature=player_embedded
______________________________________________________________________________
來源:http://mamedev.emulab.it/kale/?p=1493
--
Cyclic Redundancy Check
Discovered and implemented sprite color cycling effects in Armed F
driver. That’s a RAM-based clut table that look-ups via a byte in
the sprite defs. As you can see from the YT vids, it’s used for doing
neat effects such as explosions / bonus colors etc. in Terra Force …
http://www.youtube.com/watch?v=UxUEg71bZ7A&feature=player_embedded
… it’s even more useful in Kozure Ookami, since it’s used to
differentiate the explosive red ninjas from the normal ones …
http://www.youtube.com/watch?v=5DG21mHomHA&feature=player_embedded
… and in Armed F, that is used to make the sprites to be a lot
less static.
http://www.youtube.com/watch?v=k3on5Ur3e7c&feature=player_embedded
來源:http://mamedev.emulab.it/kale/?p=1493
--
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模擬器
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