(WIP) David Haywood's Homepage - 模擬器

Sandy avatar
By Sandy
at 2013-11-20T11:39

Table of Contents

2013.11.16

歡樂六合一!

   "A Little Happier.."

In order to the the ‘V100′ set of The Gladiator running I had to
   analyze the ARM code a little more. It quickly became apparent that
the V100 set expected a different internal ROM, with the code offset
fro what all the other sets expect.

For this reason I actually have a feeling it might be pre-V100 despite
identifying itself as V100, because the internal ROM we have is
supposedly ‘V100′ and it clearly expects an earlier one. I have a
feeling the true V100 release is that found on the PCB version.

Anyway what I found was that all jumps to the internal ROM were done
through a table of function pointers, so as a temporary solution (until
we can find that actual cart again) I patched it to call the functions
in the internal ROM we have, ugly, but effective.

However, I noticed another thing after poking around a bit. The table
of function pointers in Happy 6 was the exact same length as The
Gladiator, and by applying the same patches there the game actually
started to boot. You can coin it up, possibly because in reality it
needs a different ROM (we have a cart on the way for analysis) but the
game can now run through it’s attract mode.

There was a further problem with Happy 6, unlike all the other IGS PGM
originals it had address scrambled graphic roms / sound roms as well. I
found this a little strange because typically only the nasty bootlegs
employed such techniques, but it was easy enough to deal with.

I guess the function pointer table was the same because the codebase is
actually built on the same code as The Gladiator was, and the internal
ROM acts a bit like a bios. If you observe the high-score table sequence
in Happy 6 the presentation of it is almost identical to The Gladiator
for instance.

Please note, this game is NOT playable yet.

http://mamedev.emulab.it/haze/pics2013/happy6_new_2.png
http://mamedev.emulab.it/haze/pics2013/happy6_new_5.png
http://mamedev.emulab.it/haze/pics2013/happy6_new_7.png
http://mamedev.emulab.it/haze/pics2013/happy6_new_9.png
http://mamedev.emulab.it/haze/pics2013/happy6_new_11.png
http://mamedev.emulab.it/haze/pics2013/happy6_new_13.png
http://mamedev.emulab.it/haze/pics2013/happy6_new_15.png

and before you ask, no, I can’t use the same trick on Spectral Vs.
Generation, the jump table is much bigger so clearly isn’t a 1:1 match
in terms of the functions it should be calling.

Hopefully when we get the cart the remaining issues can be solved,
assuming they’re not caused by my simulation of the Execute Only area,
but either way we really should run the proper code! The fact this runs
as well as it does is a surprise.

Note, when set to Singapore the title logo is different (there IS an
Overseas codepath in the code, but as none of the game is localized to
English I doubt it was ever shipped as that) Also if you enable ‘Girls’
in the Dragon World game (Test mode option) there is a small subtitle
on the screen.

http://mamedev.emulab.it/haze/pics2013/happy6_singapore.png
http://mamedev.emulab.it/haze/pics2013/happy6_girls.png

雖然還不能跑,但rom檔已經滿天飛了。

   另..

"Arcadia Format"
http://mamedev.emulab.it/haze/2013/11/17/arcadia-format/
______________________________________________________________________________

來源:http://mamedev.emulab.it/haze/2013/11/16/a-little-happier/

--

ポーラステーション
http://perryt0517.wordpress.com/

--

All Comments

Carol avatar
By Carol
at 2013-11-20T22:53
happy6.zip XD

DolphinFX

Quanna avatar
By Quanna
at 2013-11-19T12:45
PCSX2 FX http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=288516#pid288516 PsxFx http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=2876 ...

幾個比較常見又能玩的模擬器

Kristin avatar
By Kristin
at 2013-11-19T12:22
※ 引述《whaleboss (沙鯨)》之銘言: : 1.PSP模擬器: : 只推薦PPSSPP,用PC大部分遊戲都能正常模擬 : 用手機的話,也有蠻多遊戲已經可以玩了 : 官網:http://buildbot.orphis.net/ppsspp/ PPSSPP:http://www.ppsspp.org/ ...

(GB/GBC) RealBoy 0.1.2

Oliver avatar
By Oliver
at 2013-11-19T11:25
2013.11.19 RealBoy is a Complete, Fast, Yet Accurate, Free/Open-Source Game Boy® / Game Boy Color® Emulator for Linux/Unix. -- * gbo ...

pcx2 1.0.0金手指使用遊戲會崩潰

Puput avatar
By Puput
at 2013-11-19T09:01
最近打第三次機器人大戰阿法 打到後面嚴重卡關 想要用個金手指讓自己輕鬆點 爬文後參照http://ppt.cc/AOCx 步驟都正常照做了 但一開遊戲不到10秒遊戲就崩潰了 想請問這問題是出在哪阿= = - ...

Dolphin 不同版本記憶無法轉移嗎?

Jessica avatar
By Jessica
at 2013-11-18T23:51
目前使用Dolphin 4.0-96 裡面有一些遊戲的存檔 但我把版本改成目前最新 Dolphin 4.0-399 遊戲存檔要怎麼帶過來? 不是把Dolphin目錄下的 sys檔案匣複制過去覆蓋過去就好了嘛 為什麼我覆蓋過去記錄存檔不會存? - ...