DolphinFX - 模擬器
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By Quanna
at 2013-11-19T12:45
at 2013-11-19T12:45
Table of Contents
PCSX2 FX
http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=288516#pid288516
PsxFx
http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=287654#pid287654
DolphinFX
https://forums.dolphin-emu.org/Thread-dolphinfx-shader-suite-for-the-ogl-
backend
DolphinFX is a WIP shader suite for Dolphin's OpenGL backend. I don't know
how many will be interested in this but the description is below;
Current effects include:
‧FXAA (Fast Approximate Anti Aliasing)
‧NFAA (Normal Filter Anti Aliasing)
‧High Pass Bloom
‧Per-Channel Gamma Correction
‧Scene Tone Mapping
‧RGB Colour Correction
‧S-Curve Contrast Enhancement
‧Texture Sharpening
‧Toon Shader
You can enable, or disable each effect from inside the shader file.
Everything is customizable. Settings are clearly sectioned, and labeled. Use
the documentation comments for instructions on each option.
To Install:
Extract DolphinFX to your Dolphin-> \Sys\Shaders folder. Then enable the
shader in the OpenGL graphics options->enhancements->post-processing
effect->DolphinFX.
To Edit Settings:
Open DolphinFX.glsl in a text editor. I recommend Notepad++. It will look
crazy messy if you use regular notepad to edit. You can enable, disable, and
customize various options, for each effect. The default setup is neutral.
Which tries to enhance to game's visuals without changing the tone & feel of
it. If you're not happy with the default setup, there are plenty of settings
to customize everything to your liking.
I'll add effects as I get ideas. I plan on implementing SSAO sometime in the
future, but for now, the info I can get at the shader stage in official
builds is not enough to do this. I would also need vertex access, which
currently would require me to compile custom builds for it. Which I'd rather
not do, as it would reduce the overall usability of the shader (i.e. you
would require my builds to use it).
A few random, bad on/off screens below, and one screen example of the
settings viewed in notepad++ with a syntax highlighter. Only lossy jpegs
though, it's to reduce size. Save & view in full screen for a proper
comparison.
--
http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=288516#pid288516
PsxFx
http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=287654#pid287654
DolphinFX
https://forums.dolphin-emu.org/Thread-dolphinfx-shader-suite-for-the-ogl-
backend
DolphinFX is a WIP shader suite for Dolphin's OpenGL backend. I don't know
how many will be interested in this but the description is below;
Current effects include:
‧FXAA (Fast Approximate Anti Aliasing)
‧NFAA (Normal Filter Anti Aliasing)
‧High Pass Bloom
‧Per-Channel Gamma Correction
‧Scene Tone Mapping
‧RGB Colour Correction
‧S-Curve Contrast Enhancement
‧Texture Sharpening
‧Toon Shader
You can enable, or disable each effect from inside the shader file.
Everything is customizable. Settings are clearly sectioned, and labeled. Use
the documentation comments for instructions on each option.
To Install:
Extract DolphinFX to your Dolphin-> \Sys\Shaders folder. Then enable the
shader in the OpenGL graphics options->enhancements->post-processing
effect->DolphinFX.
To Edit Settings:
Open DolphinFX.glsl in a text editor. I recommend Notepad++. It will look
crazy messy if you use regular notepad to edit. You can enable, disable, and
customize various options, for each effect. The default setup is neutral.
Which tries to enhance to game's visuals without changing the tone & feel of
it. If you're not happy with the default setup, there are plenty of settings
to customize everything to your liking.
I'll add effects as I get ideas. I plan on implementing SSAO sometime in the
future, but for now, the info I can get at the shader stage in official
builds is not enough to do this. I would also need vertex access, which
currently would require me to compile custom builds for it. Which I'd rather
not do, as it would reduce the overall usability of the shader (i.e. you
would require my builds to use it).
A few random, bad on/off screens below, and one screen example of the
settings viewed in notepad++ with a syntax highlighter. Only lossy jpegs
though, it's to reduce size. Save & view in full screen for a proper
comparison.
--
Tags:
模擬器
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