WiiSX Beta 1 - 模擬器

Charlie avatar
By Charlie
at 2009-06-30T13:50

Table of Contents

PCSX for GC/Wii by the people who brought you Mupen64GC/Wii64.

http://code.google.com/p/pcsxgc/

As you may recall, WiiSX was put aside for us to all focus on Wii64. However,
I picked it up again over the past weekend and made a few improvements along
with a bit of help from tehpola. I ported over the pcsx-df code which is an
updated and less-buggy pcsx codebase which instantly gave us great
compatibility results in the Interpreter.

However, I then got the PowerPC recompiler (Originally from here coded by Gil
Pedersen) working. It didn’t take much to get it into a operational state,
just making it not mess with the GPR r13 to comply with EABI standard got it
working, as well as some other small tweaks here and there. I also added some
more functionality to it (recompiled all loads) and gave it 8MB of memory to
keep recompiled code in (this is 7MB only for GC), but will gradually get
bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved
within the dynarec, and quite a bit to be coded still, but I’m quite happy
with its performance all things considered.

The GUI is non-existant apart from two options and a text based file browser.
You can choose between the Dynarec or Interpreter and a Standard Controller
or a Analog Controller. The analog controller is broken in some games, and so
is the Dynarec (Final Fantasy VII battles).

Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI,
Save states, .iso support, and much more, but this project will go on the
sidelines again until the Wii64 beta is released. We hope to see positive
some contributions to the code in the meanwhile whilst we work on Wii64 and
not just controller config hacks

The full source (now updated with my latest changes) is available at
http://code.google.com/p/pcsxgc/.

You may download CubeSX and WiiSX beta files from the pcsxgc GoogleCode site.

Instructions are provided in the readme.txt file in each respective archive.


Readme:
WiiSX beta 1 brought to you by Wii64Team (emu_kidid, sepp256, tehpola)

Usage:
.bin/.cue only supported.
Place all your .bin/.cue & SCPH1001.BIN in sd:/PSXISOS/
SDCard must be in before starting the .dol (duh)

Known Issues:
CDDA audio streaming is not implemented
XA audio fails at times
Final Fantasy VII crashes Dynarec
FPS limit not working at times

Credits:
pcsx team http://www.pcsx.net/
pcsx-df http://pcsx-df.sourceforge.net/
pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
P.E.Op.S. PSX Gpu http://sourceforge.net/projects/peops/


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All Comments

GXGeo (MVS for wii)

Lucy avatar
By Lucy
at 2009-06-30T04:34
http://wiibrew.org/wiki/GxGeo 現在看來模擬器幾乎每台家機有破解的都能開發執行了 連NDS PSP 都可以了 沒道理Wii沒辦法 http://bbs.a9vg.com/read.php?tid=1038216andamp;fpage=1 上面是測試結果 看來順的很 - ...

Re: A'CAN真的模擬成功?

William avatar
By William
at 2009-06-30T02:51
※ 引述《jackbing46 (小斌)》之銘言: : Billyjr大,您說過Aand#39;CAN已經模擬成功而且是在MESS的某一版上那請問是那一版? : 因為小弟喜歡超級中華職棒聯盟這一款遊戲為了這個遊戲我已經買了2台主機了 : 那我想把超級中華職棒聯盟卡帶寄給您DUMP可以嗎我真的希望縱使主機壞了還 ...

A'CAN真的模擬成功?

Frederica avatar
By Frederica
at 2009-06-30T00:49
Billyjr大,您說過Aand#39;CAN已經模擬成功而且是在MESS的某一版上那請問是那一版? 因為小弟喜歡超級中華職棒聯盟這一款遊戲為了這個遊戲我已經買了2台主機了 那我想把超級中華職棒聯盟卡帶寄給您DUMP可以嗎我真的希望縱使主機壞了還是 可以用模擬器一直玩下去... - ...

PCE for PSP 0.81a2/0.81DG2

Margaret avatar
By Margaret
at 2009-06-30T00:21
http://schiphol.2ch.net/test/read.cgi/gameurawaza/1244326820/428 今週は更新しないつもりだったけど、雨が降ってるので、コモラーついでに、少し更新 。 ttp://www1.axfc.net/uploader/Sc/so/12906.zip ...

Turbo Engine 0.3

Jack avatar
By Jack
at 2009-06-30T00:11
http://aamirm.hacking-cult.org/index.htm I had planned a few more things for this release but I couldnand#39;t get the time to finish them off. Especially ...