(Wii/NGC) DolphinFX v2.0 - 模擬器

Necoo avatar
By Necoo
at 2014-11-24T22:42

Table of Contents

2014.11.24

DolphinFX is a WIP shader suite for Dolphin's OpenGL backend.

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Current effects include:

- HQ FXAA (Fast Approximate Anti Aliasing)
- NFAA (Normal Filter Anti Aliasing)
- High Pass Bloom
- Per-Channel Gamma Correction
- Scene Tone Mapping
- RGB Colour Correction
- S-Curve Contrast Enhancement
- Texture Sharpening
- Toon Shader
- Bicubic & Bilinear Filtering
- You can enable, or disable each effect from inside the shader file.
- Everything is customizable. Settings are clearly sectioned, and labeled.
Use the documentation comments for instructions on each option.

To Install:

Extract DolphinFX to your Dolphin-> \Sys\Shaders folder. Then enable the
shader in the OpenGL graphics options->enhancements->post-processing
effect->DolphinFX.

To Edit Settings:

Open DolphinFX.glsl in a text editor. I recommend Notepad++. It will look
crazy messy if you use regular notepad to edit. You could also use an IDE to
edit it, if you like. You can enable, disable, and customize various options
for each effect. The default setup is neutral. Which tries to enhance the
game's visuals without changing the overall tone & feel of it. If you're not
happy with the default setup, there are plenty of settings to customize
everything to your liking.

DolphinFX v2.0 changelog:

- Too many changes to effectively list :p
- Rewrote most effect logic.
- Various additions, improvements, and optimizations.
- Added support for the latest Dolphin builds, PP FW updates, and GUI
functionality.


來源:https://forums.dolphin-emu.org/Thread-dolphinfx-shader-suite-for-the-
   ogl-backend
         http://ppt.cc/6CUy

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ポーラステーション
http://perry0517a.blogspot.tw/

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All Comments

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