VR頭盔的前景如何? - PS
By Rae
at 2016-01-11T09:41
at 2016-01-11T09:41
Table of Contents
以前都叫頭戴式顯示器、頭戴式劇院
最大的問題應該是在fps(每秒顯示張數)的部分
一般電影為25或30fps 而遊戲通常也是30fps
人眼看這麽低的fps是無法有沉浸感的
而VR開始興起的原因我認為是硬體的進步
以PsVR來說,有120fps,左右眼分開一眼60fps
在顯示的過程中極為近似現實世界的滑順
不會有30fps那樣稍有遲滯感
所以可以看到oculus rift需求硬體相當高
這就是為什麼近年才發展成VR的原因
小弟拙見
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