VBA rerecording (svn wip r30) - 模擬器
By Hedy
at 2009-03-10T19:25
at 2009-03-10T19:25
Table of Contents
http://code.google.com/p/vba-rerecording/
r30
unlocked lua movie functions (TODO: lag problem), various small
improvements on movie i/o
r29
unlocked joypad.set, little fix on joypad.read
r28
cleanup :'( slight improvement for noise frequency
r27
minor change at noise channel
r26
No code changes (added Blip_Buffer for future use)
r25
inserted chdir code before lua_load (for dofile) | unlocked joypad.read
for the time being, but it has 1 frame lag :/
r24
Added lagCounter/lua hotkeys
r23
Added LuaOpenDialog, finally you can load your script from the menu :P
r22
Lag-counter now stored in savestate (SAVESTATE VERSION INCREMENTED but
backward compatible)
r21
Unlocked memory.register
r20
Activated gui.gd* functions
r19
activated gui.text (using snes9x font :P)
r18
added memory.readbyterange, fixed? memory.readdword
r17
fixed SGB border drawing, added some of gui functions (Lua)
r16
ported the very basic part of Lua code from snes9x. available functions:
memory.read*, memory.write*, vba.frameadvance, vba.pause, vba.message.
r15
Fixed issue 21 (RTC snapshot length problem)
r14
Changed to play the movie file (*.vbm), when it's dropped into the main window.
r13
gbEchoRAMFix option added, it can be enabled from registry/ini / test movie :
http://dehacked.2y.net/microstorage.php/info/1034627678/v19-echoram-test.vbm
r12
Fixed a fatal bug that VBA doesn't clear out SRAM before movie playback.
Added #ifs around systemNofityJoypadRead() to avoid compile error in svn
build.
r11
Changed VC++ build settings, to let VBA independent from CRT/MFC DLL
r10
Added experimental lag-counter implementation (haven't stored it into
savestate yet). Fixed the problem, that in-game text-rendering didn't put the
text into AVI, hopefully. Applied XP visual style again ;)
r9
Win32 - Reverted "in-game" text rendering to that in v19.3 to avoid
redundant codes existing in other unmodified files since v19.3
r8
Win32 - Fixed 'xn' window size would not reset when clicking on the
option that is already checked.
r7
Win32 - Fix for not recording the Lag Reduction flag in GBA movies caused
by using Ctrl-key-combos right before opening the recording dialog.
r6
fix for crash when trying to open a file that doesn't exist and ends with
.gba
--
r30
unlocked lua movie functions (TODO: lag problem), various small
improvements on movie i/o
r29
unlocked joypad.set, little fix on joypad.read
r28
cleanup :'( slight improvement for noise frequency
r27
minor change at noise channel
r26
No code changes (added Blip_Buffer for future use)
r25
inserted chdir code before lua_load (for dofile) | unlocked joypad.read
for the time being, but it has 1 frame lag :/
r24
Added lagCounter/lua hotkeys
r23
Added LuaOpenDialog, finally you can load your script from the menu :P
r22
Lag-counter now stored in savestate (SAVESTATE VERSION INCREMENTED but
backward compatible)
r21
Unlocked memory.register
r20
Activated gui.gd* functions
r19
activated gui.text (using snes9x font :P)
r18
added memory.readbyterange, fixed? memory.readdword
r17
fixed SGB border drawing, added some of gui functions (Lua)
r16
ported the very basic part of Lua code from snes9x. available functions:
memory.read*, memory.write*, vba.frameadvance, vba.pause, vba.message.
r15
Fixed issue 21 (RTC snapshot length problem)
r14
Changed to play the movie file (*.vbm), when it's dropped into the main window.
r13
gbEchoRAMFix option added, it can be enabled from registry/ini / test movie :
http://dehacked.2y.net/microstorage.php/info/1034627678/v19-echoram-test.vbm
r12
Fixed a fatal bug that VBA doesn't clear out SRAM before movie playback.
Added #ifs around systemNofityJoypadRead() to avoid compile error in svn
build.
r11
Changed VC++ build settings, to let VBA independent from CRT/MFC DLL
r10
Added experimental lag-counter implementation (haven't stored it into
savestate yet). Fixed the problem, that in-game text-rendering didn't put the
text into AVI, hopefully. Applied XP visual style again ;)
r9
Win32 - Reverted "in-game" text rendering to that in v19.3 to avoid
redundant codes existing in other unmodified files since v19.3
r8
Win32 - Fixed 'xn' window size would not reset when clicking on the
option that is already checked.
r7
Win32 - Fix for not recording the Lag Reduction flag in GBA movies caused
by using Ctrl-key-combos right before opening the recording dialog.
r6
fix for crash when trying to open a file that doesn't exist and ends with
.gba
--
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模擬器
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