Stella v3.7a - 模擬器

By Queena
at 2012-06-02T23:00
at 2012-06-02T23:00
Table of Contents
http://stella.sourceforge.net/
3.6.1 to 3.7: (June 1, 2012)
* Added Blargg TV effects, with presets for Composite, S-video, RGB,
and badly adjusted TV, and well as a custom mode with full
configurability of contrast, brightness, gamma, etc. Many
keyboard shortcuts and commandline arguments were added to support
this; see the documentation for a detailed explanation. These
effects are OpenGL-only. Special thanks to Ian Bogost and the
Georgia Tech Atari Team for the preliminary implementation.
* Updated the CompuMate keyboard handler to recognize more keys on an
actual keyboard, instead of having to remember the weird combinations
used on the original CompuMate keyboard (although those original keys
will continue to work). Related to this, fixed bug whereby
'ghost keys' would be detected by the CompuMate, particularly after
pressing 'Enter' to start a game from the ROM launcher.
* Added emulation for MindLink controller using the mouse; the 'Bionic
Breakthrough' and 'Telepathy' ROMs now work.
* Updated FA2 bankswitch scheme (Star Castle) to emulate load/save
high score functionality to the Harmony cart flash RAM.
* Added ability for ROM launcher to 'descend' into ZIP files when it
contains more than one ROM file. This means you no longer have to
unzip a multi-file archive before using each ROM. Thanks go to Roland
Schabenberger (webOS maintainer) for this idea and sample code.
* Several improvements to the debugger/disassembler:
- The 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments are renamed to start with 'dis', indicating that
they're used with the built-in disassembler.
- Zero-page code addresses no longer have their high-byte
truncated, and system equates (TIA and I/O registers) are now
properly marked as such.
- The Distella '-r' option (Relocate calls out of address range)
is no longer the default, resulting in output more consistent
with normal usage of Distella. Related to this, added the
'-dis.relocate' commandline argument (and associated UI item)
to toggle this dynamically.
* Fixed bug in EFSC bankswitch scheme state saving; the Superchip RAM
wasn't actually being loaded and saved to state files.
* Improved speed of loading and saving state files, as well as slightly
reducing their size. Because of this, old state files will not work
with this release.
* Replaced commandline argument 'uselauncher' with 'exitlauncher'. The
new option specifies the behaviour of the ROM launcher when exiting
a ROM (always exit to launcher, or only when the launcher was actually
used). This setting can now be changed in the GUI.
* Several updates to the internal properties database:
- 'Juno First' ROMs now use an AtariVox/SaveKey when possible
- 'Astroblast' ROMs now use the paddles by default
- 'Star Castle 2600' ROMs added
* Changed key-combo for enabling TIA objects and collisions to be
toggled on and off with the Alt-period and Shift-Alt-period
respectively (instead of having two separate keys to turn them on
and off).
* When working on the commandline, relative filenames are now
correctly handled (current working directory is used).
* The Windows 98/ME/2000 builds have been discontinued, due to code and
features that are only available on Windows XP/SP3 and later.
* Updated included PNG library to latest stable version.
-Have fun!
--
3.6.1 to 3.7: (June 1, 2012)
* Added Blargg TV effects, with presets for Composite, S-video, RGB,
and badly adjusted TV, and well as a custom mode with full
configurability of contrast, brightness, gamma, etc. Many
keyboard shortcuts and commandline arguments were added to support
this; see the documentation for a detailed explanation. These
effects are OpenGL-only. Special thanks to Ian Bogost and the
Georgia Tech Atari Team for the preliminary implementation.
* Updated the CompuMate keyboard handler to recognize more keys on an
actual keyboard, instead of having to remember the weird combinations
used on the original CompuMate keyboard (although those original keys
will continue to work). Related to this, fixed bug whereby
'ghost keys' would be detected by the CompuMate, particularly after
pressing 'Enter' to start a game from the ROM launcher.
* Added emulation for MindLink controller using the mouse; the 'Bionic
Breakthrough' and 'Telepathy' ROMs now work.
* Updated FA2 bankswitch scheme (Star Castle) to emulate load/save
high score functionality to the Harmony cart flash RAM.
* Added ability for ROM launcher to 'descend' into ZIP files when it
contains more than one ROM file. This means you no longer have to
unzip a multi-file archive before using each ROM. Thanks go to Roland
Schabenberger (webOS maintainer) for this idea and sample code.
* Several improvements to the debugger/disassembler:
- The 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments are renamed to start with 'dis', indicating that
they're used with the built-in disassembler.
- Zero-page code addresses no longer have their high-byte
truncated, and system equates (TIA and I/O registers) are now
properly marked as such.
- The Distella '-r' option (Relocate calls out of address range)
is no longer the default, resulting in output more consistent
with normal usage of Distella. Related to this, added the
'-dis.relocate' commandline argument (and associated UI item)
to toggle this dynamically.
* Fixed bug in EFSC bankswitch scheme state saving; the Superchip RAM
wasn't actually being loaded and saved to state files.
* Improved speed of loading and saving state files, as well as slightly
reducing their size. Because of this, old state files will not work
with this release.
* Replaced commandline argument 'uselauncher' with 'exitlauncher'. The
new option specifies the behaviour of the ROM launcher when exiting
a ROM (always exit to launcher, or only when the launcher was actually
used). This setting can now be changed in the GUI.
* Several updates to the internal properties database:
- 'Juno First' ROMs now use an AtariVox/SaveKey when possible
- 'Astroblast' ROMs now use the paddles by default
- 'Star Castle 2600' ROMs added
* Changed key-combo for enabling TIA objects and collisions to be
toggled on and off with the Alt-period and Shift-Alt-period
respectively (instead of having two separate keys to turn them on
and off).
* When working on the commandline, relative filenames are now
correctly handled (current working directory is used).
* The Windows 98/ME/2000 builds have been discontinued, due to code and
features that are only available on Windows XP/SP3 and later.
* Updated included PNG library to latest stable version.
-Have fun!
--
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模擬器
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