Steam發表了SteamVR桌面戲院模式 - Steam

Joseph avatar
By Joseph
at 2016-03-13T10:09

Table of Contents

※ [本文轉錄自 VR 看板 #1MvCew_G ]

作者: akilight (OWeeeeeeeee~) 看板: VR
標題: [新聞] Steam發表了SteamVR桌面戲院模式
時間: Sun Mar 13 10:02:32 2016

新聞來源:http://goo.gl/mAezks

英文內文:
Valve today confirmed the existence of SteamVR Desktop Theater Mode which
will effectively allow players to play any game from their Steam library
inside of VR on big virtual display.


steamvr_logoFor the best VR experience, games need to be designed from the
ground up for virtual reality. Simply slapping some VR rendering onto a
traditional FPS is going to make for a rather uncofomrtable experience, as
desktop games do things that are big no-nos for VR, like taking control of
the camera during cutscenes, and relying heavily on mouse-based yaw control.

But there’s a happy medium for players who want to play their library of
non-VR games in Steam, and that’s SteamVR Desktop Theater Mode.

Valve today confirmed that SteamVR Desktop Theater Mode is in early beta and
that the company would show it off for the first time at GDC 2016 next week.
The mode is a bridge that allows games not made for VR to be played inside a
virtual environment in a sort of virtual home theater with a huge display.
The company says SteamVR Desktop Theater Mode will support the HTC Vive “and
others,” which we presume to mean ‘any headset that SteamVR supports’
which is currently the Vive and Oculus Rift.

htc-vive-pre-seated-vr-elite-dangerous-ces-2016
See Also: HTC Shows Vive Pre Working Great for Seated VR at CES
Although the HTC Vive and SteamVR experience are designed for ‘room-scale’
play, we expect users to make use of the new functionality in a seated mode,
playing with a keyboard and mouse or controller. Thankfully the platform also
supports a seated mode which Valve says will work just as well as room-scale
play.

Valve actually talked about SteamVR Desktop Theater Mode years ago, back even
before the HTC Vive, when they made their first attempts at translation the
Steam experience into VR. It seems playing normal games in the SteamVR
environment took a back seat until the rest of the experience was honed for
VR.

bigscreen-virtual-reality-oculus-rift-htc-vive
See Also: BigScreen is Making Virtual LAN Parties Real, Beta Signups Now Open
Now that it’s here though, we hope the company doesn’t stop at simply
slapping you in a home-theater space and calling it done, as there’s much
more exciting functionality to be had, like gaming together with a friend on
the same virtual couch, complete with voice chat, or being playing
multiplayer matches of games in the virtual space as your entire team and/or
adversaries.


心得:
簡單來說就是Valve今天發佈了媒體信
確認SteamVR將會有內建原生的VR虛擬桌面戲院模式
不久之後就會進入beta給大家測試
支援VIVE以及其他頭盔(大家推測這個其他指的就是RIFT
這個桌面戲院模式將可以支援所有Steam遊戲庫裡面的遊戲

按照之前使用VorpX的經驗
這模式應該可以讓玩家在VR裡面使用100吋甚至更大的螢幕來打GAME
或者是搭配3D Vision之類的技術讓3D遊戲能有3D景深效果
(同時也代表了之前花了$40買的VorpX從此無用武之地了XD)

--
Tags: Steam

All Comments

Annie avatar
By Annie
at 2016-03-17T03:49
話說VorpX本身效果如何?
Caitlin avatar
By Caitlin
at 2016-03-17T05:36
VorpX的虛擬客廳還不錯,不過一些FPS的VR化還是沒有原生
VR來的好,在顯示上會覺得比例、景深有點怪怪的
John avatar
By John
at 2016-03-20T06:02
VR這東西讓我思考→VR的視界和滑鼠操控分開的可能性了XD
頭部動作設低靈敏度,滑鼠依然是玩家操控畫面的主要手段而
Dinah avatar
By Dinah
at 2016-03-23T02:08
不可轉向;類似很早以前的VR戰警,畫面固定,準星在畫面遊
走那種概念,感覺玩惡靈古堡那類的遊戲會很好玩XD
不知道有朝一日能不能做出這種設定?
Rae avatar
By Rae
at 2016-03-24T07:53
VR戰警!二代還有密技還是彩蛋XD

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