SSNES v0.5.2 - 模擬器

George avatar
By George
at 2011-06-15T11:03

Table of Contents

https://github.com/Themaister/SSNES

- Fix case where lookup-textures were used in second or later shader pass. (It
was flipped).
- Fix linkage with Clang.
- Disable audio sync properly in external driver if desired (audio_sync).
- Fix transition_previous shader semantic.
- Fix crash when XAudio2 is requested 0ms latency.
- Use SDL_image rather than Imlib2 for portability reasons.
- Fix multiplayer. (2-5 players were broken (orly?)).
- Various minor bugfixes.
- Python script support for shaders. In addition to semantics, XML and
Cg-shaders can now call on custom Python 3 scripts which will set uniforms
for them. The scripts have full read-only access to SNES internal state and
input.
- Add new transition_count shader semantic.
- Shader semantics can access input directly (given in native SNES format as
one 16-bit int).
- GUI input config allows ignoring analog input as an option. This is useful
for devices where digital and analog (pressure sensitive) are tied to same
button (notably PS3 controller on Linux).

Win32 specific:

- SSNES now uses DirectInput directly for joypad input rather than SDL in an
attempt to better match the ruby:: DirectInput config which is used in GUI. I
′ve tested on my Win7 setup and on a friends WinXP setup and it works as
expected. If it still doesn′t work for you (crash, hang, otherwise), please
paste the results of "show log" in GUI in one of the threads here. Try
erasing old config files as well.
- The main Win32 build now includes SDL_image, Python and Cg DLLs, so no more
cg-builds. Win32 library package is also updated for those that prefer to
build themselves.



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All Comments

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