SSNES v0.5.1 - 模擬器
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By Sierra Rose
at 2011-06-05T23:29
at 2011-06-05T23:29
Table of Contents
https://github.com/Themaister/SSNES
SSNES v0.5.1 is released. SSNES is a simple frontend for the libsnes library.
libsnes is the emulator core of bSNES, the most accurate SNES emulator to
date, in library form. The libsnes API has been implemented by SNES9x as
well, allowing multiple different cores to be used for an emulator that
supports libsnes. This enables the possibility of custom front-ends for the
emulator.
SSNES v0.5.1 Changelog:
Fixes since RC1:
- When SDL fails to set GL vsync, attempt to use native calls to fix.
- rubyPixelSize et. al. removed. Texture coordinates are now consistent
(top-left origin) across shader passes, so there is no need for it
- Improve performance when SNES resolution changes. Avoids memory allocation.
- Slight cleanup in shader compilation; it errors out during compilation and
not in link phase.
Updates since 0.5:
- Fix crash in SDL driver when font is being rendered, and no font was
selected.
- External audio driver can override sample rate.
- Add fast-forward "hold" mode as an addition to the current "toggle" mode.
- Use SDL joypad driver in GUI for Win32 to make button mapping more
consistent for odd drivers.
- Fix color mapping for bSNES CPU filters from RGBA to ARGB.
- Fix some non-compliances with the ISO C99 standard.
- Fix case where some joypad buttons would "mysteriously" be bound to certain
actions.
- Greatly update Cg shader implementation. Its implementation is now on equal
ground with XML shaders.
- Add lookup-textures to XML shader and Cg shader implementations. Allows
i.e. backgrounds.
- Add access for shaders to access the results of previous passes. This
allows an "additive" processing model rather than "serial" only.
- Add possibility for shaders to peek into game state (RAM values) and act on
these for dynamic effects.
GUI:
- Update GUI to latest Phoenix version.
- "Default" in input settings for GUI now also show the actual defaults.
- Shader and font settings now have their own sub-windows to conserve screen
space.
--
SSNES v0.5.1 is released. SSNES is a simple frontend for the libsnes library.
libsnes is the emulator core of bSNES, the most accurate SNES emulator to
date, in library form. The libsnes API has been implemented by SNES9x as
well, allowing multiple different cores to be used for an emulator that
supports libsnes. This enables the possibility of custom front-ends for the
emulator.
SSNES v0.5.1 Changelog:
Fixes since RC1:
- When SDL fails to set GL vsync, attempt to use native calls to fix.
- rubyPixelSize et. al. removed. Texture coordinates are now consistent
(top-left origin) across shader passes, so there is no need for it
- Improve performance when SNES resolution changes. Avoids memory allocation.
- Slight cleanup in shader compilation; it errors out during compilation and
not in link phase.
Updates since 0.5:
- Fix crash in SDL driver when font is being rendered, and no font was
selected.
- External audio driver can override sample rate.
- Add fast-forward "hold" mode as an addition to the current "toggle" mode.
- Use SDL joypad driver in GUI for Win32 to make button mapping more
consistent for odd drivers.
- Fix color mapping for bSNES CPU filters from RGBA to ARGB.
- Fix some non-compliances with the ISO C99 standard.
- Fix case where some joypad buttons would "mysteriously" be bound to certain
actions.
- Greatly update Cg shader implementation. Its implementation is now on equal
ground with XML shaders.
- Add lookup-textures to XML shader and Cg shader implementations. Allows
i.e. backgrounds.
- Add access for shaders to access the results of previous passes. This
allows an "additive" processing model rather than "serial" only.
- Add possibility for shaders to peek into game state (RAM values) and act on
these for dynamic effects.
GUI:
- Update GUI to latest Phoenix version.
- "Default" in input settings for GUI now also show the actual defaults.
- Shader and font settings now have their own sub-windows to conserve screen
space.
--
Tags:
模擬器
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