Soywiz's Psp Emulator (2013/07/28) - 模擬器
By Yuri
at 2013-07-28T22:50
at 2013-07-28T22:50
Table of Contents
http://pspemu.soywiz.com/2013/07/release-soywizs-psp-emulator-2013-07-28.html
Soywiz's Psp Emulator (2013/07/28) (r525) is compiled. Soywiz's Psp
Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This
emulator born as a proof of concept of an emulator made in D. Now it's
getting more and more compatible with homebrew, and gaining in features and
speed. The emulator was based in it's first version on great Noxa's C#
pspplayer emulator.
Soywiz's Psp Emulator Changelog:
Updated to .NET 4.5 / Mono 3.x.x
Reimplemented how the CPU dynarec works:
Now generates an AST
Perform some generic optimizations and others related to lwl/lwr that
weren't possible before without the AST.
Adds a new window that allows you to see generated functions as C#, IL, XML
or MIPS/disassembler.
Branch as local optimization
Native calling/jumping/tail calling with dynamic static fields
Optimized jalr in fors, caching repeated calls
syscalls rewritting to normal calls
direct memory access
VFPU completely reimplemented (now most of the instructions are implemented
right)
Faster CSO decoding using the native DeflateStream from .NET 4.5
Huge Speedup related to GPU rendering:
Avoid to write video memory into RAM and then read to the display (now it
copies the framebuffer into the display window without transferring data)
Support for scaling the render target (better quality of 3d games and games
with bigger 2d textures)
Removed the requirement of wavoutput.dll and all that stuff, now it uses
MaiAt3PlusDecoder
Added initial support for pmf/h264 videos. It is buggy and doesn't play
sound yet. But it is a beggining.
Much more accurate vsync
Lots and lots and zillions of major and minor improvements
Linux notes:
In order to run it in linux, you will need mono >= 3.0 with libgdiplus:
First you have to install a previous version of mono. For example in ubuntu:
apt-get install mono-complete
Then you have to build mono 3.0 and libgdiplus from source:
# libgdiplus 3
apt-get install libcairo-dev libpng12-dev libtiff-dev libgif-dev libjpeg-dev
libglib2.0-dev
wget https://github.com/mono/libgdiplus/archive/master.tar.gz
mv master.tar.gz libgdiplus-3.0.tar.gz
tar xzf libgdiplus-3.0.tar.gz
cd libgdiplus-master
./autogen.sh && ./configure && make && sudo make install
# mono 3.2
wget http://download.mono-project.com/sources/mono/mono-3.2.0.tar.bz2
tar -xjf mono-3.2.0.tar.bz2
cd mono-3.2.0
./configure && make && sudo make install
--
史上初15回0-0決勝再試合/広島大会
田口 213球 19奪三振 13被安打 5四死球
山岡 163球 15奪三振 1被安打 3四死球
--
Soywiz's Psp Emulator (2013/07/28) (r525) is compiled. Soywiz's Psp
Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This
emulator born as a proof of concept of an emulator made in D. Now it's
getting more and more compatible with homebrew, and gaining in features and
speed. The emulator was based in it's first version on great Noxa's C#
pspplayer emulator.
Soywiz's Psp Emulator Changelog:
Updated to .NET 4.5 / Mono 3.x.x
Reimplemented how the CPU dynarec works:
Now generates an AST
Perform some generic optimizations and others related to lwl/lwr that
weren't possible before without the AST.
Adds a new window that allows you to see generated functions as C#, IL, XML
or MIPS/disassembler.
Branch as local optimization
Native calling/jumping/tail calling with dynamic static fields
Optimized jalr in fors, caching repeated calls
syscalls rewritting to normal calls
direct memory access
VFPU completely reimplemented (now most of the instructions are implemented
right)
Faster CSO decoding using the native DeflateStream from .NET 4.5
Huge Speedup related to GPU rendering:
Avoid to write video memory into RAM and then read to the display (now it
copies the framebuffer into the display window without transferring data)
Support for scaling the render target (better quality of 3d games and games
with bigger 2d textures)
Removed the requirement of wavoutput.dll and all that stuff, now it uses
MaiAt3PlusDecoder
Added initial support for pmf/h264 videos. It is buggy and doesn't play
sound yet. But it is a beggining.
Much more accurate vsync
Lots and lots and zillions of major and minor improvements
Linux notes:
In order to run it in linux, you will need mono >= 3.0 with libgdiplus:
First you have to install a previous version of mono. For example in ubuntu:
apt-get install mono-complete
Then you have to build mono 3.0 and libgdiplus from source:
# libgdiplus 3
apt-get install libcairo-dev libpng12-dev libtiff-dev libgif-dev libjpeg-dev
libglib2.0-dev
wget https://github.com/mono/libgdiplus/archive/master.tar.gz
mv master.tar.gz libgdiplus-3.0.tar.gz
tar xzf libgdiplus-3.0.tar.gz
cd libgdiplus-master
./autogen.sh && ./configure && make && sudo make install
# mono 3.2
wget http://download.mono-project.com/sources/mono/mono-3.2.0.tar.bz2
tar -xjf mono-3.2.0.tar.bz2
cd mono-3.2.0
./configure && make && sudo make install
--
史上初15回0-0決勝再試合/広島大会
田口 213球 19奪三振 13被安打 5四死球
山岡 163球 15奪三振 1被安打 3四死球
--
Tags:
模擬器
All Comments
By Hedy
at 2013-07-29T08:43
at 2013-07-29T08:43
Related Posts
DOSBox SVN Daum builds Jul. 25. 2013
By Odelette
at 2013-07-27T22:24
at 2013-07-27T22:24
gba模擬器連線與跨平台共用存檔
By Brianna
at 2013-07-27T17:11
at 2013-07-27T17:11
ゲームで一番感動したイベント
By Zenobia
at 2013-07-27T14:13
at 2013-07-27T14:13
SFC 海格力斯的榮光3 諸神的沉默
By Ula
at 2013-07-27T06:18
at 2013-07-27T06:18
用PCSX2 V1.0.0 模擬FF12,字體模糊
By Ula
at 2013-07-26T22:20
at 2013-07-26T22:20