(SNES) bsnes v0.059 - 模擬器

By Wallis
at 2010-01-07T19:51
at 2010-01-07T19:51
Table of Contents
2010.01.07
* fixed a bug in the save state manager that was allowing saves for
unsupported special chips
* added save state support for SuperFX games
* added save state support for SA-1 games
* the "Apply UPS" checkbox actually works now; allows bypassing of
patching prior to ROM loading
* ROM loader will display internal ROM title and header info for
uncompressed files ending in ".sfc"
* added Shift JIS to UTF-8 conversion for internal ROM titles
* "open-folder" concept now requires folders to end in ".sfc" to
avoid false positives
* shrunk all GUI buttons and right-aligned them, as some of them
were ridiculously long before
* rewrote settings and tools windows to be driven via tabs instead
of lists; this saves a lot of screen space
* rewrote input mapping system to use a tree view instead of the
confusing combo box hierarchy; hopefully more people will find
the user interface GUI hotkey remapping section now
* added support to map modifiers as individual keys (eg you can map
the shift key to the SNES select button)
* rewrote the cheat code editor, it behaves exactly like the state
manager now; there are 128 pre-defined slots, and it is easy to
clear any or all of them
* the cheat file will auto erase itself upon exit if all codes and
descriptions have been erased
* fixed title bar game name ordering; was "bsnes v058 - Game Name",
is now "Game Name - bsnes v059"
* fixed a bug where pressing escape inside the main window′s menus
would cause the program to quit
* Windows: worked around QTBUG-7188 to fix the multi-file archive
loading dialog; it was not updating properly before
* Linux: added full-API PulseAudio driver with synchronization and
latency control [RedDwarf]
* Linux: fixed a crashing bug involving OpenGL and glXSwapIntervalEXT()
* Linux: X-Video driver texture now resizes dynamically to support
> 1024x1024 for any future filters to use
* Debugger: single-stepping instructions now updates all windows
marked to "auto update"
* Debugger: fixed execute breakpoints, they were disassembling at
the wrong offset
* Debugger: S-CPU bus breakpoints now mirror WRAM $7e:0000-1fff to
$00-3f|80-bf:0000-1fff
* Debugger: fixed a rendering issue when stepping through hires games
* Debugger: added property system; can now view internal register
states of all S-CPU and S-PPU registers (S-SMP and S-DSP coming soon)
* Debugger: added CGRAM palette viewer
* Debugger: added OAM sprite viewer (no graphical output yet)
* Debugger: added options window -- so far only to control output
of memory / execution usage tables
* Debugger: updated usage and memory export file names to start with
the loaded cartridge name
* Source: cleaned Utility class, split some of the functionality out
to Cartridge class
* Source: greatly simplified SNES::Cheat class, SNES::Cartridge
class; etc
A note to Windows Vista and Windows 7 users: there is still an open
bug in Qt 4.6.0 that causes menus attached to popup buttons to
initially appear invisible. See QTBUG-6645 for reference. As it is
a bug with Qt itself, there is nothing I can do about it but wait
patiently. You can work around this by pressing the tab key after
you click the button. This affects the options buttons on the file
load dialog, and on the input settings window.
Also, mudlord has submitted an updated Direct3D driver that adds
HLSL pixel shader support. It was too close to get into this release,
I′d like some time to test it. But hopefully it will get in by v060,
or at the very worst, v061. Many, many thanks to mudlord for the
awesome work
______________________________________________________________________________
下載:http://byuu.org/download.php?file=bsnes_v059.zip
官方:http://www.byuu.org/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
* fixed a bug in the save state manager that was allowing saves for
unsupported special chips
* added save state support for SuperFX games
* added save state support for SA-1 games
* the "Apply UPS" checkbox actually works now; allows bypassing of
patching prior to ROM loading
* ROM loader will display internal ROM title and header info for
uncompressed files ending in ".sfc"
* added Shift JIS to UTF-8 conversion for internal ROM titles
* "open-folder" concept now requires folders to end in ".sfc" to
avoid false positives
* shrunk all GUI buttons and right-aligned them, as some of them
were ridiculously long before
* rewrote settings and tools windows to be driven via tabs instead
of lists; this saves a lot of screen space
* rewrote input mapping system to use a tree view instead of the
confusing combo box hierarchy; hopefully more people will find
the user interface GUI hotkey remapping section now
* added support to map modifiers as individual keys (eg you can map
the shift key to the SNES select button)
* rewrote the cheat code editor, it behaves exactly like the state
manager now; there are 128 pre-defined slots, and it is easy to
clear any or all of them
* the cheat file will auto erase itself upon exit if all codes and
descriptions have been erased
* fixed title bar game name ordering; was "bsnes v058 - Game Name",
is now "Game Name - bsnes v059"
* fixed a bug where pressing escape inside the main window′s menus
would cause the program to quit
* Windows: worked around QTBUG-7188 to fix the multi-file archive
loading dialog; it was not updating properly before
* Linux: added full-API PulseAudio driver with synchronization and
latency control [RedDwarf]
* Linux: fixed a crashing bug involving OpenGL and glXSwapIntervalEXT()
* Linux: X-Video driver texture now resizes dynamically to support
> 1024x1024 for any future filters to use
* Debugger: single-stepping instructions now updates all windows
marked to "auto update"
* Debugger: fixed execute breakpoints, they were disassembling at
the wrong offset
* Debugger: S-CPU bus breakpoints now mirror WRAM $7e:0000-1fff to
$00-3f|80-bf:0000-1fff
* Debugger: fixed a rendering issue when stepping through hires games
* Debugger: added property system; can now view internal register
states of all S-CPU and S-PPU registers (S-SMP and S-DSP coming soon)
* Debugger: added CGRAM palette viewer
* Debugger: added OAM sprite viewer (no graphical output yet)
* Debugger: added options window -- so far only to control output
of memory / execution usage tables
* Debugger: updated usage and memory export file names to start with
the loaded cartridge name
* Source: cleaned Utility class, split some of the functionality out
to Cartridge class
* Source: greatly simplified SNES::Cheat class, SNES::Cartridge
class; etc
A note to Windows Vista and Windows 7 users: there is still an open
bug in Qt 4.6.0 that causes menus attached to popup buttons to
initially appear invisible. See QTBUG-6645 for reference. As it is
a bug with Qt itself, there is nothing I can do about it but wait
patiently. You can work around this by pressing the tab key after
you click the button. This affects the options buttons on the file
load dialog, and on the input settings window.
Also, mudlord has submitted an updated Direct3D driver that adds
HLSL pixel shader support. It was too close to get into this release,
I′d like some time to test it. But hopefully it will get in by v060,
or at the very worst, v061. Many, many thanks to mudlord for the
awesome work
______________________________________________________________________________
下載:http://byuu.org/download.php?file=bsnes_v059.zip
官方:http://www.byuu.org/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
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模擬器
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