Raine v0.61 & NeoRaine v1.4.2 - 模擬器

Belly avatar
By Belly
at 2013-06-12T22:37

Table of Contents

http://rainemu.swishparty.co.uk/

Neoraine :
- support for iso.gz files : it allows to easily convert downloaded
content. After downloading, cd to the new directory and :
gzip -9 *.iso
for n in *.wav; do
oggenc $n && rm -f $n
done
And you can then point neoraine directly to the cue file without even
editing it. The surprising part is that an iso.gz is as small or smaller
than the contents of the iso transfered to a zip file, so it′s the best
solution. I am sure there are equivalent ways in windows to do that
without typing anything and with a lot of clicks ! ;-)

Common fixes :
- new sound sync method : just rely entierly on sdl, which makes more
sense, there was still some old code in there which should have
disappeared a long time ago. It should fix some reports about sound
breaking after very long sessions in neoraine.
- fix a stupid bug with gamepads (bad detection).
- video info display bigger
- progress dialog was invisible when loading a game from the command line
and using the opengl rendering.
- No default bpp forced for opengl anymore : I noticed that on systems
which don′t have accelerated opengl, it′s best to use the desktop bpp to
render in oepngl, so that′s what I do now. As a side effect the long black
screens which could be seen when entering or leaving fullscreen are almost
gone with this change now.
- opengl : force vbl sync when double buffer is enabled : horizontal
scrolling was not perfect without the vbl, even when using double buffer,
it could be seen in batrider and/or spacedx for example.

Raine :
- Add guwanges, which is a special edtion of guwange. I don′t know what′s
new inside exactly, but at least the background during attract mode is
different.
- Add semicom drivers poppyrap, cookbib3, pzlbreak. Easy to add, not bad
technically, and good to test the new ways to write clones and drivers !
- In november 2010, a global change from me prevented quite a few game
drivers to correctly load these games, so these drivers just crashed the
emulator or produced a black screen at best. The drivers affected and now
fixed are : cookbib, htchctch, chokchok, sf2yyc, galpanic, hyperpac,
twinkle, 3in1semi, cookbib2, moremore, moremorep, finalttr, hyperpcb,
wintbob, macrossp, ssmissin, pipibibi, mchampdx, hedpanic !
- the lsystem (taito_l) driver now finally works in any color depth, which
allows it to work in opengl or with yuv overlays. While I was at it, I
added 2 more plotting sets : plotting becomes plottinga (to follow mame
names), added plotting and plottingb. There is more work to be done on
this driver, but this was the most important part.
- cleanup of the asuka/bonzeadv/earthjk/cadashr drivers :
- As a bonus, the background of eto is finally fixed, but since it′s a
pure japenese game it won′t be very interesting !
- Added cadashg, the german version of cadash which was missing, but all
the translations of cadash except english are so bad that it′s barely
believable anyway !
- Region dipswitches are now supported by raine, that means dipswitches
which change based on the selected region. It allowed me to remove
jigkmgri, a now useless region clone of bonzeadv.
- A dipswitch testing another dipswitch can be seen in galmedes now, if
you change the dipswitch coinage type, the coinage is updated in real
time on screen. I might have overdone it here, but Stephh is very happy
with this change !
- Taito tetris now finally works in any color depth, so it can be used
with opengl or yuv oerlays too.
- bsystem driver : finally fully playble in any color depth too, so
compatible with opengl and yuv overlays. Also I added the missing sprites
to spacedx (you can see them when selecting the type of game). They have
always been missing... Also fixed the framebuffer of this driver : there
was a very funny bug here, if you watched spacedx attract mode long
enough, when the game sequence started, the copyright notice was still
displayed in the background. But the best part is that the shots of the
ships were attacking the letters and destroying them ! It was quite fun to
see a copyright notice being attacked this way !
- cps2 : fix avspd not starting (not exactly a bug here, it was more an
unemulated raster effect that the game was waiting for ever)

Console :
- now supports the 68020 and the z80. Not everything works (don′t try the
breakpoints with these cpus !), but the basic stuff works. You need dz80
installed on the system to be able to disassemble z80 code, and m68kdis to
display 68020 code (like for the 68000). Also the console won some colors,
it′s a basic terminal emulator after all so there was no reason not to use
more colors !


--

All Comments

Irma avatar
By Irma
at 2013-06-14T19:10
Raine 0.61.2 http://0rz.tw/0vUPA
NeoRaine 1.4.3 http://0rz.tw/EYBcI

釣漁太郎沒辦法玩

Isla avatar
By Isla
at 2013-06-12T12:41
昨天在手機玩了一個釣漁game忽然想起了小時後沒破關的釣漁太郎 剛剛跑去載了來玩看看,結果我載入檔案後,畫面就一直停留開頭畫面 就一個大瀑布跟幾隻鳥在飛..按;這個鍵會有一隻魚跳上來 接下來就一樣了.. 請問我要怎樣才能開始...謝謝各位高手了...orz - ...

Dolphin Pre-Alpha v0.5 for Android

Jack avatar
By Jack
at 2013-06-12T11:03
THIS APP DOES NOT COME WITH ROMS - You must have the right to a given ROM before you play it! - A number of public domain games/demos are available at http ...

關於機器人大戰阿法3

Eartha avatar
By Eartha
at 2013-06-11T21:09
使用的模擬器版本是pcsx2 1.1.0.5492 BIOS如下 GS:GSdx 1076m(MSVC 15.00,SSE2)0.1.15 PAD:SSSPSX PAD Pressure Mod 1.7.1 SPU2:SPU2X-r5478 2.0.0 CDVD:cdvdGigaherz (5403) 0 ...

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Joe avatar
By Joe
at 2013-06-11T17:46
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請問電腦配備跑Xenoblade

Barb Cronin avatar
By Barb Cronin
at 2013-06-11T01:49
最近才剛研究,試了幾種模擬器版本、照網路上各式教學調整都不太順 LAG、破音等都有,想請問是電腦不夠力還是調整設定可以救 http://i.imgur.com/vQL63Ec.jpg 筆電acer 5820TG,情報如上 模擬器用官網最新版(或是用板友推薦的r6856版比較好?) http://im ...