Raine 0.60.0 & neoraine 1.4.0 - 模擬器

Isabella avatar
By Isabella
at 2013-01-11T10:02

Table of Contents

Raine 0.60.0 and neoraine 1.4.0 : welcome to the opengl world !
http://rainemu.swishparty.co.uk/

Wow !
I have been thinking for years about an opengl driver for raine, but I never
had enough time/motivation to learn opengl and I sometimes still hope that
someone else would write this stuff... which never happens of course !
Anyway, it's finally done ! It's amazingly small actually, it's the easiest
approach : 2d in opengl, but opengl is very good for that too. Thanks go to
the author of the "opengl superbible 4th edition", a very well written book
where I got all I needed for this...
Actually from version 1.0 opengl has supported all this stuff, so it should
work on any machine with an opengl driver, I even tested this on an old 2007
laptop with an intel 945 graphics card inside and it worked fine. It's fast
enough, on my main pc I reach around 1200-1400 fps for bublbobl fullscreen
(1680x1050) ! The fun part is that this driver could be much faster, most of
the functions used by raine like sprites with transparency, zooming, rotation
and even the weird stencil buffer used for the priorities of a few games can
all be done with hardware accelerated opengl functions, but it would take
much more time so it won't be for this time.

Windows gets a new default rendering driver for this (windib), you can find
more info about that here, but most people should probably keep the default
setting. For those who were using normal blits before this version you'll
have to go to the video options to choose opengl instead. You'll see the
video options dialog has changed quite a bit... There are some minor changes
like an optional opengl overlay interface which is enabled by default, but
all the changes are around opengl this time. It's a change big enough to
motivate such a change in the version numbers though !
The gui could be improved to render in opengl too, but it will be for another
time too, it would take too much time for now.
It might become handy for the consoles which render only in opengl too one
day...

Allright, enough talk, go grab this one from the downloads area and leave a
message in the forum!

Ah also for once I took the time to update the linux packages, so all the
binaries are up to date now.

--

All Comments

模擬器未來的趨勢預測

Kumar avatar
By Kumar
at 2013-01-11T00:55
※ 引述《oginome (荻野目洋子)》之銘言: : ※ 引述《protect6090 (山茶花)》之銘言: : 有的遊戲適合觸控,有的需要實體按鍵或滑鼠。 : 我認為看的見的部分是,這兩者已經瓜分了家用遊樂器的市場,家用遊樂器再過幾 : 個世代就有可能退出遊戲圈。 : 遊戲好不好玩 ...

模擬器未來的趨勢預測

Leila avatar
By Leila
at 2013-01-10T22:43
※ 引述《protect6090 (山茶花)》之銘言: : 昨天在跟朋友聊的話題, : 把結論歸納一下拿來這跟大大們分享一下: 理性 勿戰 科科 : 1智慧型手機或家用遊樂器會慢慢取代pc成為主要平台 不可能啦(  ̄ c ̄)y▂ξ pc一定還是主要的開發平台 硬體效能姑且不論os開放環境下其實也比較好開發跟除 ...

模擬器未來的趨勢預測

Annie avatar
By Annie
at 2013-01-10T22:26
※ 引述《protect6090 (山茶花)》之銘言: : 昨天在跟朋友聊的話題, : 把結論歸納一下拿來這跟大大們分享一下: 一點不同的看法和你討論看看。 : 1智慧型手機或家用遊樂器會慢慢取代pc成為主要平台 智慧型手機已經成為某一主流的平台了,但是我認為無法取代PC平台。 PC平 ...

模擬器未來的趨勢預測

Eartha avatar
By Eartha
at 2013-01-10T21:45
昨天在跟朋友聊的話題, 把結論歸納一下拿來這跟大大們分享一下: 1智慧型手機或家用遊樂器會慢慢取代pc成為主要平台 2使用者付費的趨勢會越來越明顯 3越來越注重連線的功能 4遊戲公司從反對到扶植 5開始成為科技顯學 6遊戲市場越衰退,模擬器反而會越蓬勃 不知道大大們怎麼看?atat - ...

PS ALUNDRA アランドラ 阿蘭多拉 夢的冒險 動作冒險解謎

Emily avatar
By Emily
at 2013-01-10T20:43
┌─────────────────────────────────────┐ │ 文章代碼(AID): #1GsGe-nc (Old-Games) [ptt.cc] [問題] 長大之後玩依舊難得? │ │ 文章網址: http://www.ptt.cc/bbs/Old-Games/M.1356401214. ...