Raine 0.60.0 & neoraine 1.4.0 - 模擬器
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By Isabella
at 2013-01-11T10:02
at 2013-01-11T10:02
Table of Contents
Raine 0.60.0 and neoraine 1.4.0 : welcome to the opengl world !
http://rainemu.swishparty.co.uk/
Wow !
I have been thinking for years about an opengl driver for raine, but I never
had enough time/motivation to learn opengl and I sometimes still hope that
someone else would write this stuff... which never happens of course !
Anyway, it's finally done ! It's amazingly small actually, it's the easiest
approach : 2d in opengl, but opengl is very good for that too. Thanks go to
the author of the "opengl superbible 4th edition", a very well written book
where I got all I needed for this...
Actually from version 1.0 opengl has supported all this stuff, so it should
work on any machine with an opengl driver, I even tested this on an old 2007
laptop with an intel 945 graphics card inside and it worked fine. It's fast
enough, on my main pc I reach around 1200-1400 fps for bublbobl fullscreen
(1680x1050) ! The fun part is that this driver could be much faster, most of
the functions used by raine like sprites with transparency, zooming, rotation
and even the weird stencil buffer used for the priorities of a few games can
all be done with hardware accelerated opengl functions, but it would take
much more time so it won't be for this time.
Windows gets a new default rendering driver for this (windib), you can find
more info about that here, but most people should probably keep the default
setting. For those who were using normal blits before this version you'll
have to go to the video options to choose opengl instead. You'll see the
video options dialog has changed quite a bit... There are some minor changes
like an optional opengl overlay interface which is enabled by default, but
all the changes are around opengl this time. It's a change big enough to
motivate such a change in the version numbers though !
The gui could be improved to render in opengl too, but it will be for another
time too, it would take too much time for now.
It might become handy for the consoles which render only in opengl too one
day...
Allright, enough talk, go grab this one from the downloads area and leave a
message in the forum!
Ah also for once I took the time to update the linux packages, so all the
binaries are up to date now.
--
http://rainemu.swishparty.co.uk/
Wow !
I have been thinking for years about an opengl driver for raine, but I never
had enough time/motivation to learn opengl and I sometimes still hope that
someone else would write this stuff... which never happens of course !
Anyway, it's finally done ! It's amazingly small actually, it's the easiest
approach : 2d in opengl, but opengl is very good for that too. Thanks go to
the author of the "opengl superbible 4th edition", a very well written book
where I got all I needed for this...
Actually from version 1.0 opengl has supported all this stuff, so it should
work on any machine with an opengl driver, I even tested this on an old 2007
laptop with an intel 945 graphics card inside and it worked fine. It's fast
enough, on my main pc I reach around 1200-1400 fps for bublbobl fullscreen
(1680x1050) ! The fun part is that this driver could be much faster, most of
the functions used by raine like sprites with transparency, zooming, rotation
and even the weird stencil buffer used for the priorities of a few games can
all be done with hardware accelerated opengl functions, but it would take
much more time so it won't be for this time.
Windows gets a new default rendering driver for this (windib), you can find
more info about that here, but most people should probably keep the default
setting. For those who were using normal blits before this version you'll
have to go to the video options to choose opengl instead. You'll see the
video options dialog has changed quite a bit... There are some minor changes
like an optional opengl overlay interface which is enabled by default, but
all the changes are around opengl this time. It's a change big enough to
motivate such a change in the version numbers though !
The gui could be improved to render in opengl too, but it will be for another
time too, it would take too much time for now.
It might become handy for the consoles which render only in opengl too one
day...
Allright, enough talk, go grab this one from the downloads area and leave a
message in the forum!
Ah also for once I took the time to update the linux packages, so all the
binaries are up to date now.
--
Tags:
模擬器
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