2011.10.05
不是jpcsp喔!是PCSP,另一款默默在開發的PSP模擬器。
General
* Experimental Dynamic shaders . A lot faster works in a few demos –
use it at your own risk
* Added VEH handler for win32
* New portable fiber implementation for win, linux and macosx 32/64-bit.
* GLEW is now used instead of GLEE
* Better thread behavior for KernelVsync
* Fix a bug with opengl renderer when trying to unbind a shader program
never binded
HLE
* Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
* Implemented adding of ticks. (11 syscalls)
* Fix sceRtcGetCurrentTick()
* Fixed sceKernelLibcTime()
* Implementation for sceKernelPollSema()
* Fixes in KernelEventFlag
* added loading of files after resetting emu. (sceKernelLoadExec case)
* Improved and refactored module management code into sceKernelModule.
* Started implementation of restarting features for PCSP.
* Partially implemented sceKernelLoadExec
GE
* Partial implementation for CMD_SIGNAL
* Fixed pc address and stall address
* Added LogicalOperation, corrected StencilTest
* CMD_TLEVEL was wrong
* Implementation of spline decoding
* fix LOD issues in micromachines
* fix a bug with DXTn compressed textures
sound
* sceAtrac3plus: source cleanup
______________________________________________________________________________
下載:http://www.sendspace.com/file/z0izvj
官方:http://code.google.com/p/pcsp/
※ 編輯: conpo 來自: 59.115.180.198 (10/05 11:21)
不是jpcsp喔!是PCSP,另一款默默在開發的PSP模擬器。
General
* Experimental Dynamic shaders . A lot faster works in a few demos –
use it at your own risk
* Added VEH handler for win32
* New portable fiber implementation for win, linux and macosx 32/64-bit.
* GLEW is now used instead of GLEE
* Better thread behavior for KernelVsync
* Fix a bug with opengl renderer when trying to unbind a shader program
never binded
HLE
* Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
* Implemented adding of ticks. (11 syscalls)
* Fix sceRtcGetCurrentTick()
* Fixed sceKernelLibcTime()
* Implementation for sceKernelPollSema()
* Fixes in KernelEventFlag
* added loading of files after resetting emu. (sceKernelLoadExec case)
* Improved and refactored module management code into sceKernelModule.
* Started implementation of restarting features for PCSP.
* Partially implemented sceKernelLoadExec
GE
* Partial implementation for CMD_SIGNAL
* Fixed pc address and stall address
* Added LogicalOperation, corrected StencilTest
* CMD_TLEVEL was wrong
* Implementation of spline decoding
* fix LOD issues in micromachines
* fix a bug with DXTn compressed textures
sound
* sceAtrac3plus: source cleanup
______________________________________________________________________________
下載:http://www.sendspace.com/file/z0izvj
官方:http://code.google.com/p/pcsp/
※ 編輯: conpo 來自: 59.115.180.198 (10/05 11:21)
推 belion:原來有另一組開發哩,完全沒想到 10/05 13:29
推 belion:不過,看起來是開起步不久@@ 10/05 13:31
→ luguo:很多這種起步不久的模擬器 都只出現一段時間後就消失了 10/05 18:01
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