(PSP) jpcsp v0.2 revision 1032 - 模擬器

Hazel avatar
By Hazel
at 2009-05-03T10:55

Table of Contents

2009.05.01

- Added missing call to mutex manager onThreadDeleted. Added missing
yields to utility load/unload module. Reduced FW requirement of
utility generic load/unload module (330 -> 310). Improved wakeup
thread, get threadman list and change thread priority. Tweaked
some log messages.
- Better fix for Issue 99: java.lang.IndexOutOfBoundsException:
Required 393216 remaining bytes in buffer, only had 278528
- Added Menu item “Dump ISO to iso-index.txt” under “Debug”
(thanks to fiveofhearts for implementing the ISO dump function)
- Compiler: enable the debugger only if the debugger window is open
when starting the application run. Improves the performance (most
of us do not use the debugger) and improves compatibility for
applications generating large code sequences.
- Compiler: fixed error “Cannot find delay slot instruction”(Issue 105)
- sceAudioOutputBlocking: just added more debug info
- Fixed multiple Audio & SasCore checker threads (spotted by fiveofhearts)
- sceKernelCreateThread: “Ape Academy” is expecting the thread
status to be PSP_THREAD_STOPPED after creation.
- minor update for the last commit, included the 2 known special
files in the size calculation
- added saving iso contents listing to a file, needs enabling in
code (line 130), see also Issue 84
- Fixed VFIM, VF2H, VH2F, VSRT1, VSRT2, VOCP, VSOCP, VHDP. thanks
lolzorz.funny for being patient enough to have a look on vfpu
implementation.
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下載:http://ifile.it/y1px734

官方;http://jpcsp.org/forum/viewtopic.php?f=21&t=1426&start=20

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All Comments

Frederica avatar
By Frederica
at 2009-05-06T23:25
請問 這是PC模擬PSP的模擬器嗎?
Joe avatar
By Joe
at 2009-05-08T11:27
Y

(Visual Memory) Visual Memory Simulator BETA

Belly avatar
By Belly
at 2009-05-03T10:36
2009.04.30 DC記憶卡上的互動介面(遊戲)模擬器,由Makaron的作者所開發。 Visual Memory Simulator BETA is out for testing. There is a ReadMe.txt provided, should cov ...

R.SaGa2-補充雜談

Frederica avatar
By Frederica
at 2009-05-03T00:59
本篇基本上是給初學者看的,有經驗者其實可以略過。 前半是我自己這兩次打時的流程,可以給初學者參考該怎麼規劃攻略順序。 不過因為單純是我想打兩次後幾乎全分歧看完,所以兩個流程都並非最佳流程。 正確應該是從這兩個流程中取最佳方式重新弄出來的流程才會比較好。 後半則是最後還沒有講的雜七雜八零碎東西。 ...

R.SaGa2-最終皇帝

Kristin avatar
By Kristin
at 2009-05-03T00:58
終於到這篇了……0rz 本篇僅記錄最終皇帝專用的事件,還有最後練功跟挑同伴的建議。 ═════════════════════════════════════ 【事件流程】 ˙最終皇帝登基───────────┐ ┌────────┼─────────┐ ...

R.SaGa2-ヤウダ

Hazel avatar
By Hazel
at 2009-05-02T00:27
地區攻略最後一篇,地名我還是用日文原文,這樣對照畫面會比較快。 其實雪之遺跡好像還是放這裡比較好……? ═════════════════════════════════════ 【事件流程】 ˙在サバンナ地區打倒蟻后(不用收下疆域亦可) →在ユウヤン酒吧喝酒,老闆娘給予情報,開始事件 ...

A+B+C 連按問題

Caitlin avatar
By Caitlin
at 2009-05-01T21:19
像是三國戰記的爆氣要A+B+C 連按 灌籃高手要B+C連按才能有特技 但是我用MAME模擬器卻發生不能連按的問題 三個鍵一起按都沒反應 有高手可以幫忙解答嗎? 拜託了~ - ...