(Visual Memory) Visual Memory Simulator BETA - 模擬器

By Belly
at 2009-05-03T10:36
at 2009-05-03T10:36
Table of Contents
2009.04.30
DC記憶卡上的互動介面(遊戲)模擬器,由Makaron的作者所開發。
Visual Memory Simulator BETA is out for testing.
There is a ReadMe.txt provided, should cover the basics. If you got
Makaron working you should have no trouble running VMS :)
Now I can switch my focus back to Makaron.
--
‘It’s purpose is to enrich experience provided by Makaron, a
Dreamcast emulator, by allowing user to play VM-based minigames.
Completing these may unlock special features and bonus material
in the original game.
VMS requires BIOS image to operate. This 64kB file you must dump
from you own VMU.
At this point VMS is at BETA stage and one of the features sill
missing is configuration dialog. You can however edit the VMS.ini
file according to your preferences.
For keyboard codes look for file “SDL_keysym.h” and use those.
This file is a part of SDL sources and can obained at
http://www.libsdl.org/ For joystick/gamepad you must set the
“ident” field to a zero-based index of the device you wish to use.
In other words: zero is first device on system, one is second, and
so on. Negative value means joystick will not be used.
You can figure out the correct index and button numbers (again,
zero based) in Control Panel.
The default key mapping is:
UP, DOWN, LEFT, RIGHT = cursor keys
A & B buttons = A & B keys
MODE = space
SLEEP = backspace
Save state = F5
Load state = F8
Pause = Pause/Break key
In addition to that, Escape will stop emulation, close LCD screen
and return to the main window.
In order to avoid overwriting original files VMS will save the
FLASH contents with a .save extension. This is done automatically
when you stop emulation or close VMS (provided it’s a clean exit
without errors). To continue playing you should load the save file
(instead of the original one) after it has been created.
State saves are per-game, so in oder to load a state you must first
open a FLASH image. State file will have the same filename as the
game, just with .state extension instead of the original one.
State does not include ROM area so switching to a different BIOS
will break it. This is by design.’
______________________________________________________________________________
下載:http://www.sendspace.com/file/wn4ppr
官方:http://dknute.livejournal.com/
--
莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭
莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 求 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投
--
DC記憶卡上的互動介面(遊戲)模擬器,由Makaron的作者所開發。
Visual Memory Simulator BETA is out for testing.
There is a ReadMe.txt provided, should cover the basics. If you got
Makaron working you should have no trouble running VMS :)
Now I can switch my focus back to Makaron.
--
‘It’s purpose is to enrich experience provided by Makaron, a
Dreamcast emulator, by allowing user to play VM-based minigames.
Completing these may unlock special features and bonus material
in the original game.
VMS requires BIOS image to operate. This 64kB file you must dump
from you own VMU.
At this point VMS is at BETA stage and one of the features sill
missing is configuration dialog. You can however edit the VMS.ini
file according to your preferences.
For keyboard codes look for file “SDL_keysym.h” and use those.
This file is a part of SDL sources and can obained at
http://www.libsdl.org/ For joystick/gamepad you must set the
“ident” field to a zero-based index of the device you wish to use.
In other words: zero is first device on system, one is second, and
so on. Negative value means joystick will not be used.
You can figure out the correct index and button numbers (again,
zero based) in Control Panel.
The default key mapping is:
UP, DOWN, LEFT, RIGHT = cursor keys
A & B buttons = A & B keys
MODE = space
SLEEP = backspace
Save state = F5
Load state = F8
Pause = Pause/Break key
In addition to that, Escape will stop emulation, close LCD screen
and return to the main window.
In order to avoid overwriting original files VMS will save the
FLASH contents with a .save extension. This is done automatically
when you stop emulation or close VMS (provided it’s a clean exit
without errors). To continue playing you should load the save file
(instead of the original one) after it has been created.
State saves are per-game, so in oder to load a state you must first
open a FLASH image. State file will have the same filename as the
game, just with .state extension instead of the original one.
State does not include ROM area so switching to a different BIOS
will break it. This is by design.’
______________________________________________________________________________
下載:http://www.sendspace.com/file/wn4ppr
官方:http://dknute.livejournal.com/
--
莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭
莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 求 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投
--
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模擬器
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