(PSP) jpcsp v0.1 revision 904 - 模擬器
![Blanche avatar](/img/cat5.jpg)
By Blanche
at 2009-01-19T07:33
at 2009-01-19T07:33
Table of Contents
2009.01.18
- r904 … messed up the last commit. This time: updated
ResolveUnmappedNIDs tool, you can now copy paste
lines from html logs as well as output directly
copied from the log window. Last time: fixed thread
issue in pspge. fixed endianness issue in mpeg
module. tweaked devctl 0×02425818 to 32mb empty ms
(values still guessed).
- r903 updated ResolveUnmappedNIDs tool, you can now copy
paste lines from html logs as well as output
directly copied from the log window. fixed endianness
issue in mpeg module. tweaked devctl 0×02425818 to
32mb empty ms (values still guessed).
- r902 Implemented sceUtilitySavedataInitStart mode 8 (Issue
51). Enhanced test program SavedataTool to test mode 8.
- r901 improved io seek. added fatms0 mapping to ms0 (untested).
removed context switch from fast check sema when inside
callback, who knows what will happen if the sema wanted
to wait. converting ge sync(type=queued) to sync(type=done).
- r900 fixed PSF write (value offset was not getting updated)
- r899 fixed ioXXXAsync -> context switch -> waitAsync blocking
forever. added devctl 0×02015804, 0×02015805, 0×02425823.
- r898 accidentally left GE callbacks disabled in the conversion
- restoring
- r897 Fixed 2D display to no longer ignore depth information.
- ZTST: fixed for 2D. Not yet fixed for 3D. - CLEAR: set
DepthFunc to GL_ALWAYS instead of clearing the depth
buffer Tested with 2dstudio.prx and different games. E.g.
display problems in ToE are now fixed.
- r896 Fixed 2D display problems: - ATST: do not disable ALPHA_
TEST when reference value is 0 - CLEAR: ALPHA_TEST is
always disabled in clear mode - TME, ABE, ATE, ZTE: they
have no effect in clear mode (other flags not tested)
Tested on a real PSP using 2dstudio.prx
- r895 Added test program 2dstudio.prx to test different
parameter combinations when drawing 2D objects.
______________________________________________________________________________
下載:http://www.emuwiki.com/images/Jpcsp.bin_904_.7z
來源:http://jpcsp.org/forum/viewtopic.php?f=6&t=264&st=0&sk=t&sd=a
--
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莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投
--
- r904 … messed up the last commit. This time: updated
ResolveUnmappedNIDs tool, you can now copy paste
lines from html logs as well as output directly
copied from the log window. Last time: fixed thread
issue in pspge. fixed endianness issue in mpeg
module. tweaked devctl 0×02425818 to 32mb empty ms
(values still guessed).
- r903 updated ResolveUnmappedNIDs tool, you can now copy
paste lines from html logs as well as output
directly copied from the log window. fixed endianness
issue in mpeg module. tweaked devctl 0×02425818 to
32mb empty ms (values still guessed).
- r902 Implemented sceUtilitySavedataInitStart mode 8 (Issue
51). Enhanced test program SavedataTool to test mode 8.
- r901 improved io seek. added fatms0 mapping to ms0 (untested).
removed context switch from fast check sema when inside
callback, who knows what will happen if the sema wanted
to wait. converting ge sync(type=queued) to sync(type=done).
- r900 fixed PSF write (value offset was not getting updated)
- r899 fixed ioXXXAsync -> context switch -> waitAsync blocking
forever. added devctl 0×02015804, 0×02015805, 0×02425823.
- r898 accidentally left GE callbacks disabled in the conversion
- restoring
- r897 Fixed 2D display to no longer ignore depth information.
- ZTST: fixed for 2D. Not yet fixed for 3D. - CLEAR: set
DepthFunc to GL_ALWAYS instead of clearing the depth
buffer Tested with 2dstudio.prx and different games. E.g.
display problems in ToE are now fixed.
- r896 Fixed 2D display problems: - ATST: do not disable ALPHA_
TEST when reference value is 0 - CLEAR: ALPHA_TEST is
always disabled in clear mode - TME, ABE, ATE, ZTE: they
have no effect in clear mode (other flags not tested)
Tested on a real PSP using 2dstudio.prx
- r895 Added test program 2dstudio.prx to test different
parameter combinations when drawing 2D objects.
______________________________________________________________________________
下載:http://www.emuwiki.com/images/Jpcsp.bin_904_.7z
來源:http://jpcsp.org/forum/viewtopic.php?f=6&t=264&st=0&sk=t&sd=a
--
莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭
莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投
--
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模擬器
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