PCSX2 SVN r2898 - 模擬器
By Caroline
at 2010-04-25T15:10
at 2010-04-25T15:10
Table of Contents
http://www.emucr.com/2010/04/pcsx2-svn-r2898.html
PCSX2 SVN r2898 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2889
Fix for Neo Contra to stop crashes and DMA spam
r2890
Improved my previous fix, Psychonaughts exhibited behaviour sudo mentioned
(data not being grabbed from VU) so added a seperate SPR handler.
Removed an old check which is useless now and added a new replacement one.
r2891
Chcr is a non-pod type.
r2892
Reinstated 0x10000000 limit on uninstalled memory map for DMA. Removed
scratchpad support from toSPR/fromSPR address translation (this is documented
as absent).
r2893
Adjust Ipu1Dma to use the helper functions in Dmac.h for tag transferring. A
few minor changes.
r2894
Set svn:eol-style=native on all *.c *.cpp *.h
r2895
Minor changes:
- Removed small line on PATH3 masking
- Fixed a smally bug from my previous cockups
- Replaced the SIF irq hack with something that makes more sense.
- Removed the vif1DMA call from IPU, this was just causing double IRQ's on
VIF1 in Klonoa
r2896
zzogl-pg: I don't think this should be hardcoded to 640x480...
r2897
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
r2898
Fixed small bug where if a DMA is started with an 8bit or 16bit write, it can
repeatedly try to start the DMA (shouldn't be many games doing this anyway).
Adjusted some IPU logging.
--
PCSX2 SVN r2898 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2889
Fix for Neo Contra to stop crashes and DMA spam
r2890
Improved my previous fix, Psychonaughts exhibited behaviour sudo mentioned
(data not being grabbed from VU) so added a seperate SPR handler.
Removed an old check which is useless now and added a new replacement one.
r2891
Chcr is a non-pod type.
r2892
Reinstated 0x10000000 limit on uninstalled memory map for DMA. Removed
scratchpad support from toSPR/fromSPR address translation (this is documented
as absent).
r2893
Adjust Ipu1Dma to use the helper functions in Dmac.h for tag transferring. A
few minor changes.
r2894
Set svn:eol-style=native on all *.c *.cpp *.h
r2895
Minor changes:
- Removed small line on PATH3 masking
- Fixed a smally bug from my previous cockups
- Replaced the SIF irq hack with something that makes more sense.
- Removed the vif1DMA call from IPU, this was just causing double IRQ's on
VIF1 in Klonoa
r2896
zzogl-pg: I don't think this should be hardcoded to 640x480...
r2897
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
r2898
Fixed small bug where if a DMA is started with an 8bit or 16bit write, it can
repeatedly try to start the DMA (shouldn't be many games doing this anyway).
Adjusted some IPU logging.
--
Tags:
模擬器
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