Fceux SVN r1796 - 模擬器
By Sierra Rose
at 2010-04-25T15:03
at 2010-04-25T15:03
Table of Contents
http://www.emucr.com/2010/04/fceux-svn-r1796.html
Fceux SVN r1796 is released. FCEUX is a cross platform, NTSC and PAL
Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept
behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,
FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is
an all-encompassing FCEU emulator that gives the best of all worlds for the
general player, the ROM-hacking community, and the Tool-Assisted Speedrun
Community.
Fceux SVN changelog:
r1795
Added an error message to account for FDS BIOS files that aren't exactly
0x2000 bytes in size. The 40k copy floating around shouldn't cause
unannounced errors anymore.
r1796
Fixes an error with joypad read coding in LUA with processing-heavy scripts,
when loading save states. Yes, it takes all of that to cause the error.
Someone who uses FCEUX to TAS should try stuff starting from a save state,
with LUA going.
FatRatKnight believes it's because the process of pressing a button to load a
state, combined with the keyboard reads in LUA, and the heavy processing
delaying code execution combine to allow for a skipped frame. The heavier the
LUA processing, the more likely a skipped frame.
--
Fceux SVN r1796 is released. FCEUX is a cross platform, NTSC and PAL
Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept
behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,
FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is
an all-encompassing FCEU emulator that gives the best of all worlds for the
general player, the ROM-hacking community, and the Tool-Assisted Speedrun
Community.
Fceux SVN changelog:
r1795
Added an error message to account for FDS BIOS files that aren't exactly
0x2000 bytes in size. The 40k copy floating around shouldn't cause
unannounced errors anymore.
r1796
Fixes an error with joypad read coding in LUA with processing-heavy scripts,
when loading save states. Yes, it takes all of that to cause the error.
Someone who uses FCEUX to TAS should try stuff starting from a save state,
with LUA going.
FatRatKnight believes it's because the process of pressing a button to load a
state, combined with the keyboard reads in LUA, and the heavy processing
delaying code execution combine to allow for a skipped frame. The heavier the
LUA processing, the more likely a skipped frame.
--
Tags:
模擬器
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